Noesis appropriate for general mouse\touch handling
Posted: 30 Oct 2013, 18:17
I've already purchased Noesis for Unity3D for menus and dialog popups, but I need to understand if it is appropriate for handling mouse events for general game objects within Unity3D, or just for Noesis-created components?
If so, I'd be using it for pinch zooming, grabbing\moving gameobjects. If not, I'll have to use Unit3D's standard GUI logic.
Thanks.
If so, I'd be using it for pinch zooming, grabbing\moving gameobjects. If not, I'll have to use Unit3D's standard GUI logic.
Thanks.