Is it possible to show a noesis view in a render texture?
Posted: 01 Feb 2021, 13:28
I have two cameras - a main camera and an 'offscreen' camera. Both have a NoesisView. The offscreen camera renders to a render target that is shown through the main camera. I want the offscreen camera to show its NoesisView through the render target. Right now, it only renders the unity objects.
Video showing my intentions. Note, the health bars are recreated for the offscreen camera as well, and they should match what the onscreen camera sees. If the NoesisView does render to the render target by default, I am doing something wrong in that regard.
Video showing my intentions. Note, the health bars are recreated for the offscreen camera as well, and they should match what the onscreen camera sees. If the NoesisView does render to the render target by default, I am doing something wrong in that regard.