DllNotFoundException for Standalone build on MacOS
Posted: 14 Aug 2023, 23:05
When doing a standalone build on MacOS with Unity 2021.3.22f1 LTS (Noesis version 3.2.1) of our project I get this in the application log when starting the game:
I assume I can copy the dylib to some folder but shouldn't it resolve that automatically? Thank you!
Code: Select all
DllNotFoundException: Noesis assembly:<unknown assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native) Noesis.GUI.Noesis_DisableSocketInit()
at Noesis.GUI.DisableSocketInit () [0x00000] in <4a5a6102291743178f32591befad79e6>:0
at NoesisUnity.InitCore () [0x00000] in <4a5a6102291743178f32591befad79e6>:0
at NoesisXaml.RegisterDependencies () [0x00008] in <4a5a6102291743178f32591befad79e6>:0
at NoesisXaml.Load () [0x00000] in <4a5a6102291743178f32591befad79e6>:0
at NoesisView.LoadXaml (System.Boolean force) [0x00025] in <4a5a6102291743178f32591befad79e6>:0
at NoesisView.OnEnable () [0x00019] in <4a5a6102291743178f32591befad79e6>:0