View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002666 | NoesisGUI | Unity | public | 2023-08-16 21:48 | 2023-08-18 19:56 |
| Reporter | Xaron | Assigned To | jsantos | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 3.2.1 | ||||
| Target Version | 3.2.2 | Fixed in Version | 3.2.2 | ||
| Summary | 0002666: DllNotFoundException for Standalone build on MacOS | ||||
| Description | When doing a standalone build on MacOS (Intel) with Unity 2021.3.22f1 LTS (Noesis version 3.2.1) of our project I get this in the application log when starting the game: DllNotFoundException: Noesis assembly:<unknown assembly> type:<unknown type> member:(null) Explanation from jsantos: Our native library is not properly tagged for Apple silicon. I am also observing a crash at shutdown when using Development Builds with ARM. For now, your workaround is selecting only "Intel 64-bit" in the Architecture combobox when building the standalone. | ||||
| Steps To Reproduce | 1) Create a clean project in Unity 2021.3.22 (guess the patch level doesn't matter) | ||||
| Platform | macOS | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-08-16 21:48 | Xaron | New Issue | |
| 2023-08-17 10:29 | sfernandez | Assigned To | => jsantos |
| 2023-08-17 10:29 | sfernandez | Status | new => assigned |
| 2023-08-17 10:29 | sfernandez | Target Version | => 3.2.2 |
| 2023-08-18 19:56 | jsantos | Status | assigned => resolved |
| 2023-08-18 19:56 | jsantos | Resolution | open => fixed |
| 2023-08-18 19:56 | jsantos | Fixed in Version | => 3.2.2 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |