Troubleshooting Design Errors in Blend for NoesisGUI within Unity
Posted: 09 Sep 2023, 04:03
I'm encountering an issue with the NoesisGUI package in Unity when trying to incorporate multiple user controls into my MainWindow.xaml. The problem is that Blend is generating errors and failing to display the design and UI view, even though everything works fine in Unity. The UserControls referenced in the MainWindow open and display correctly. I'm seeking assistance on how to resolve this issue and get Blend to properly visualize my UserControls. Any guidance or insights would be greatly appreciated.
for more explain, when i create a UserControl from Tools/NoesisGuI/Create , and reference that in mainwindow.xaml , blend gives error that the UserControl does not exist but there is no any error in unity and when i run Unity the usercontrol shows properly. if i Build or rebuild the project in blend it gives more error. im creating an Web application (WebGL) with unity and there are so many panels and dynamic items in my app which i need use multiple UserControl and Pages in MainWindow. what do i do? any point of direction would be appreciated.
(also your plugin is only way that i can use vector UI in unity. please help me)
for more explain, when i create a UserControl from Tools/NoesisGuI/Create , and reference that in mainwindow.xaml , blend gives error that the UserControl does not exist but there is no any error in unity and when i run Unity the usercontrol shows properly. if i Build or rebuild the project in blend it gives more error. im creating an Web application (WebGL) with unity and there are so many panels and dynamic items in my app which i need use multiple UserControl and Pages in MainWindow. what do i do? any point of direction would be appreciated.
(also your plugin is only way that i can use vector UI in unity. please help me)