HDRP custom pass volume settings in Unity 6
Posted: 22 Feb 2025, 23:57
Hi Folks,
I've been deploying Noesis 3.2.7 into an HDRP Unity 6 project ( 6000.0.29f1 )
The documentation indicates one should add a custom pass filter to main camera with Before Post Process set:
(https://www.noesisengine.com/docs/Gui.C ... n-pipeline)
However, i get the following behavior with a couple of panels and the XAML page set with a transparent background:
I have a blank HDRP scene with nothing added - is this expected behavior? I found i needed to change the Custom Pass Volume settings to After Post Process in order to avoid the washout:
Cheers!
I've been deploying Noesis 3.2.7 into an HDRP Unity 6 project ( 6000.0.29f1 )
The documentation indicates one should add a custom pass filter to main camera with Before Post Process set:
(https://www.noesisengine.com/docs/Gui.C ... n-pipeline)
However, i get the following behavior with a couple of panels and the XAML page set with a transparent background:
I have a blank HDRP scene with nothing added - is this expected behavior? I found i needed to change the Custom Pass Volume settings to After Post Process in order to avoid the washout:
Cheers!