NoesisGUI and AI prompting
Posted: 10 Apr 2025, 01:59
Recently picked up noesisgui to use for UI creation in my game, and really enjoy the WPF styled design and data control vs unity's built in UI systems. I've been having decent success with generating controls using AI, as it has a much better understanding of xaml than I do (i absolutely suck at figuring out how to properly align/size/stretch my ui elements in xaml). There are some problems im running into however, a lot of times it gets confused between WPF and noesis, and tries to do things that don't quite work the same way. one super simple example is using doubles instead of floats, where as a more complex problem might be referencing a wrong class, or using an existing class the wrong way. I'm going to be experimenting with passing documentation from https://www.noesisengine.com/docs/Gui.C ... archy.html into my prompts selectively/as needed when generating new user controls, but im wondering if there's anyone else out there who's been utilizing, or thinking about using aimodels to generate UI as well, and would like to hear their experience/ideas? Or perhaps if the developers have some suggested guidelines or ideas on directing my prompts to be more in tune with how noesis handles certain aspects of code compared to WPF, that could be insightful into getting better output that i don't need to fiddle with as much.
I've got a friend who's been extremely productive in working on UI for his game, and ive been quite impressed by the progress he's making (HTML5/react game), So I know the models are capable enough to do the work, but i think their understanding of noesis isn't complete / defined well enough in their training data to be competent in using it the same way (hence passing appropriate documentation along with the desired output)
Anyways, looking forward to and appreciate any ideas/responses./discussions on the topic
I've got a friend who's been extremely productive in working on UI for his game, and ive been quite impressed by the progress he's making (HTML5/react game), So I know the models are capable enough to do the work, but i think their understanding of noesis isn't complete / defined well enough in their training data to be competent in using it the same way (hence passing appropriate documentation along with the desired output)
Anyways, looking forward to and appreciate any ideas/responses./discussions on the topic