Architect of Ruin uses Noesis.
Posted: 10 Jan 2026, 19:37
My game was announced: https://www.pcgamesn.com/architect-of-r ... colony-sim and I thought you all might want to know that it uses Noesis! I picked Noesis because I wanted a heavily data-driven UI system that would pair well with a goal of making the game more easily moddable. It's been a pleasure to use. We don't have a lot of visible UI in public facing screenshots because we haven't really skinned the UI yet. Keeping it greybox helps me iterate very quickly, but I figure we'll have a solid art direction for the UI later in the year and it'll likely show up more in the trailer and in revised screenshots.