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- BrandonReinhart
- Posts: 29
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Architect of Ruin uses Noesis.
My game was announced: https://www.pcgamesn.com/architect-of-r ... colony-sim and I thought you all might want to know that it uses Noesis! I picked Noesis because I wanted a heavily data-driven UI system that would pair well with a goal of making the game more easily moddable. It's been a pleasure to use. We don't have a lot of visible UI in public facing screenshots because we haven't really skinned the UI yet. Keeping it greybox helps me iterate very quickly, but I figure we'll have a solid art direction for the UI later in the year and it'll likely show up more in the trailer and in revised screenshots.
Re: Architect of Ruin uses Noesis.
Hey Brandon, congratulations on the announcement! This looks awesome! We're super excited to follow this and to check it out when you release. Please keep us posted :)
- Dorian
- Dorian
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