BrandonReinhart
Topic Author
Posts: 29
Joined: 10 Jan 2025, 17:02

Architect of Ruin uses Noesis.

10 Jan 2026, 19:37

My game was announced: https://www.pcgamesn.com/architect-of-r ... colony-sim and I thought you all might want to know that it uses Noesis! I picked Noesis because I wanted a heavily data-driven UI system that would pair well with a goal of making the game more easily moddable. It's been a pleasure to use. We don't have a lot of visible UI in public facing screenshots because we haven't really skinned the UI yet. Keeping it greybox helps me iterate very quickly, but I figure we'll have a solid art direction for the UI later in the year and it'll likely show up more in the trailer and in revised screenshots.
 
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dstewart
Site Admin
Posts: 133
Joined: 22 Jan 2024, 11:41

Re: Architect of Ruin uses Noesis.

12 Jan 2026, 11:21

Hey Brandon, congratulations on the announcement! This looks awesome! We're super excited to follow this and to check it out when you release. Please keep us posted :)

- Dorian

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