[Unreal] How to add more data namespace for the design time structures
Posted: 29 Apr 2026, 16:55
Hello,
Few of my viewmodels are getting declared in different modules (i have a base viewmodel in a plugin, it's inheritors in a game module and some other declared directly in blueprint).
I see Noesis Studio project file declare a "DefaultDataNamespace" but i would like to know if it was possible to set a specific namespace on the structure themselves?
If I am asking is that in order to have the automatic type detection working I need both the structure namespace in studio and the actual instantiated ViewModel to match.
So I could have along the line of this in the xml structure? :
Thank you!
Few of my viewmodels are getting declared in different modules (i have a base viewmodel in a plugin, it's inheritors in a game module and some other declared directly in blueprint).
I see Noesis Studio project file declare a "DefaultDataNamespace" but i would like to know if it was possible to set a specific namespace on the structure themselves?
If I am asking is that in order to have the automatic type detection working I need both the structure namespace in studio and the actual instantiated ViewModel to match.
So I could have along the line of this in the xml structure? :
Code: Select all
<Class Name="Game.WalletViewModel" Base="MyFramework.BaseViewModel">
...
</Class>