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jinfox
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Posts: 69
Joined: 06 Apr 2019, 00:11

[Unreal] How to add more data namespace for the design time structures

29 Apr 2026, 16:55

Hello,
Few of my viewmodels are getting declared in different modules (i have a base viewmodel in a plugin, it's inheritors in a game module and some other declared directly in blueprint).
I see Noesis Studio project file declare a "DefaultDataNamespace" but i would like to know if it was possible to set a specific namespace on the structure themselves?

If I am asking is that in order to have the automatic type detection working I need both the structure namespace in studio and the actual instantiated ViewModel to match.

So I could have along the line of this in the xml structure? :
<Class Name="Game.WalletViewModel" Base="MyFramework.BaseViewModel">
  ...
</Class>
Thank you!
 
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jinfox
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Posts: 69
Joined: 06 Apr 2019, 00:11

Re: [Unreal] How to add more data namespace for the design time structures

30 Apr 2026, 16:24

Hey,
I actually discovered by playing around that it is half supported if I use Namespace="MyPlugin|Game" in the xml and once that is done, it works. it would be awesome to have it exposed on the structure creation panel. but yes the following works:
<Class Name="WalletViewModel" Namespace="PluginName" Base="CoreUIPlugin.BaseViewModel">
  ...
</Class>
 
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sfernandez
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Posts: 3366
Joined: 22 Dec 2011, 19:20

Re: [Unreal] How to add more data namespace for the design time structures

04 May 2026, 10:11

So basically you need to use data structures defined in plugin (referenced) projects, right?

This is something we want to support but it's not yet available. Could you please create a ticket about that in our bugtracker?
 
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jinfox
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Posts: 69
Joined: 06 Apr 2019, 00:11

Re: [Unreal] How to add more data namespace for the design time structures

05 May 2026, 14:16

Hi Sergio, Thanks for confirming!

I have created a bug ticket here : https://www.noesisengine.com/bugs/view.php?id=5026
 
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jsantos
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Re: [Unreal] How to add more data namespace for the design time structures

05 May 2026, 15:00

Thank you! Let's continue the conversation in the ticket.

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