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Wasm compiled with -pthread
Posted: 22 Jul 2026, 15:41
by solarhair2024
We're shipping our MMO client on WebAssembly and NoesisGUI 3.2.13 works great single-threaded. We now need to enable Emscripten pthreads (SharedArrayBuffer) for our game's job system, but the shipped Bin/wasm/Noesis.a is built without atomics/bulk-memory target features, so wasm-ld refuses to link it into a shared-memory module. Could you provide a 3.2.13 wasm build of Noesis.a compiled with -pthread (atomics + bulk-memory)? Noesis itself will still be used from the main thread only. Thanks!
Re: Wasm compiled with -pthread
Posted: 23 Jul 2026, 03:16
by jsantos
Please, create a ticket for this.
Re: Wasm compiled with -pthread
Posted: 23 Jul 2026, 09:51
by solarhair2024
Please, create a ticket for this.
Hi,
I would be happy to create a ticket, but I can't find where to do it. Could you please point me to the ticket submission page or enable access for my account?
Thanks!
Re: Wasm compiled with -pthread
Posted: 23 Jul 2026, 10:36
by jsantos
#5146
Thanks! The team is quite busy with the 4.0 release, so please be patient if our responses are delayed.
Re: Wasm compiled with -pthread
Posted: 26 Jul 2026, 20:34
by GamingPo
Will it be available to everyone on pthread? I'm developing a strategy game and I intend to port it to the web as well... that's why I'm asking to know if I'll have to request a separate library with pthread or if it will be available for download.
Re: Wasm compiled with -pthread
Posted: 27 Jul 2026, 12:17
by jsantos
The ticket is now public, and you can download the 3.2.13 build compiled with pthread from there.
You're also right, this should be included in our official downloads. I've created an internal note to address this. Thank you!