solarhair2024
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Wasm compiled with -pthread

22 Jul 2026, 15:41

We're shipping our MMO client on WebAssembly and NoesisGUI 3.2.13 works great single-threaded. We now need to enable Emscripten pthreads (SharedArrayBuffer) for our game's job system, but the shipped Bin/wasm/Noesis.a is built without atomics/bulk-memory target features, so wasm-ld refuses to link it into a shared-memory module. Could you provide a 3.2.13 wasm build of Noesis.a compiled with -pthread (atomics + bulk-memory)? Noesis itself will still be used from the main thread only. Thanks!
 
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jsantos
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Re: Wasm compiled with -pthread

23 Jul 2026, 03:16

Please, create a ticket for this.
 
solarhair2024
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Re: Wasm compiled with -pthread

23 Jul 2026, 09:51

Please, create a ticket for this.
Hi,

I would be happy to create a ticket, but I can't find where to do it. Could you please point me to the ticket submission page or enable access for my account?

Thanks!
 
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jsantos
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Re: Wasm compiled with -pthread

23 Jul 2026, 10:36

#5146

Thanks! The team is quite busy with the 4.0 release, so please be patient if our responses are delayed.
 
GamingPo
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Re: Wasm compiled with -pthread

26 Jul 2026, 20:34

Will it be available to everyone on pthread? I'm developing a strategy game and I intend to port it to the web as well... that's why I'm asking to know if I'll have to request a separate library with pthread or if it will be available for download.
 
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jsantos
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Re: Wasm compiled with -pthread

27 Jul 2026, 12:17

The ticket is now public, and you can download the 3.2.13 build compiled with pthread from there.

You're also right, this should be included in our official downloads. I've created an internal note to address this. Thank you!

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