OpenSceneGraph integration
Posted: 17 Dec 2012, 14:22
Hi all,
I'm glad to announce that the OpenSceneGraph (http://www.openscenegraph.com) integration is now in progress. Anyone who has interests in working with OSG-based applications please pay attention here. An initial version of the osgNoesisGUI library may come out soon as NoesisGUI 0.9.7 will support OpenGL well.
The OSG integration will use a custom Drawable to contain all Noesis elements and people can either place the Drawable under an HUD camera node or treat it as a billboard in the 3D scene.
I'm glad to announce that the OpenSceneGraph (http://www.openscenegraph.com) integration is now in progress. Anyone who has interests in working with OSG-based applications please pay attention here. An initial version of the osgNoesisGUI library may come out soon as NoesisGUI 0.9.7 will support OpenGL well.
The OSG integration will use a custom Drawable to contain all Noesis elements and people can either place the Drawable under an HUD camera node or treat it as a billboard in the 3D scene.