[Unity] Exception when define opacity
Posted: 04 Aug 2014, 10:13
Hi,
I am trying to simulate a dialog window that is shown on center of screen. Here is the xaml,
Second question: Is there any ready to use element for dialog windows at NoesisGUI?
Thanks
I am trying to simulate a dialog window that is shown on center of screen. Here is the xaml,
When this editor is shown I also make grid visible and grid fills all the background so that user can only interact with weather editor. But I am getting following exception at console.<Grid x:Name="background" Background="Black" Opacity="0.5" Visibility="Collapsed" />
<WeatherEditor x:Name="weatherEditor" VerticalAlignment="Center" HorizontalAlignment="Center" Visibility="Collapsed"/>
I also find out that removing opacity from grid solves the problem.Exception: Offscreen atlas texture is full. Can't find space for 50x50 rectangle. Please increase Offscreen size in renderer
Noesis.Error.Check () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisError.cs:60)
Noesis.UIRenderer.Noesis_UpdateRenderer (Int32 rendererId, Double timeInSeconds) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisUIRendererImports.cs:141)
Noesis.UIRenderer.Update (Double timeInSeconds, AntialiasingMode aaMode, TessellationMode tessMode, TessellationQuality tessQuality, RendererFlags flags, Boolean enableMouse, Boolean enableTouch) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisUIRenderer.cs:85)
NoesisGUIPanel.LateUpdate () (at Assets/Plugins/NoesisGUI/Scripts/NoesisGUIPanel.cs:97)
Second question: Is there any ready to use element for dialog windows at NoesisGUI?
Thanks