[Unity] Integrating Noesis GUI with existing project
Posted: 14 Aug 2014, 07:48
Hi folks,
I bought the noesisGUI a while ago from asset store. I put it aside for a while as I like to lay the scaffolding using unity primitives to create prototype and then build/iterate on that. I started out with unity gui and now I am confused as to how I would proceed to integrate noesisGUI in the prototype.
I watched the getting started video, but it says I need to create the xaml project first before creating Unity project. I have a working game prototype. Can you point me in the right direction as to how to integrate it in my existing project? Thanks!
Best,
Appit Technologies.
I bought the noesisGUI a while ago from asset store. I put it aside for a while as I like to lay the scaffolding using unity primitives to create prototype and then build/iterate on that. I started out with unity gui and now I am confused as to how I would proceed to integrate noesisGUI in the prototype.
I watched the getting started video, but it says I need to create the xaml project first before creating Unity project. I have a working game prototype. Can you point me in the right direction as to how to integrate it in my existing project? Thanks!
Best,
Appit Technologies.