Using Noesis as a 3D UI solution
Posted: 16 Sep 2014, 06:40
Hi,
We're considering using Noesis not just for the 2D but also for the 3D part of our next unity game.
According to this thread:viewtopic.php?f=3&t=270
Currently using Noesis as 3D UI has some problems:
As for #2, is there any plan to fix it in the near future?
Thanks
We're considering using Noesis not just for the 2D but also for the 3D part of our next unity game.
According to this thread:viewtopic.php?f=3&t=270
Currently using Noesis as 3D UI has some problems:
For #1, I'm wondering if culling can be implemented on the application side. This will require to be able to toggle the "visibility" of any controls in the code - is this possible with the current APIs?1. Culling is not implemented. If the object is out of camera, the GUI is still sent to the GPU
2. Although the perspective can be achieved, our GUI does not interact with the zBuffer provided by Unity.
As for #2, is there any plan to fix it in the near future?
Thanks