1.2.1 Build Error in Unity5
Posted: 26 Mar 2015, 23:51
Hi been working on getting noesis v 1.2.1 to work with Unity 5. I got all of my code converted over, and Noesis is working. However, when I build on PC for Windows standalone I get the below build error.
Error:
I rebuilt noesis using Tools > NoesisGUI > Settings > Rebuild. I had Dx11 checked. My player settings Use Direct#D 11 as true. I've tried to build both x86 and x86_64 but with no difference.
Looking in my Streamingassets folder I do have a \MainShapesAndParticlesMenuContent.xaml, but there is no \MainShapesAndParticlesMenuContent.xaml.nsb .
Any thoughts on how to fix the issue would be appreciated.
Thank you
Error:
Code: Select all
FileNotFoundException: Temp\StagingArea\EndlessWorldsTest2_Data\StreamingAssets\NoesisGUI\dx11\Assets\DLSGUI\Menus\SelectionMenus\MainShapesAndParticlesMenuContent.xaml.nsb does not exist
System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/File.cs:107)
UnityEditor.FileUtil.UnityFileCopy (System.String from, System.String to, Boolean overwrite) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:207)
UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:142)
UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:156)
UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:156)
UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:156)
UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:156)
Looking in my Streamingassets folder I do have a \MainShapesAndParticlesMenuContent.xaml, but there is no \MainShapesAndParticlesMenuContent.xaml.nsb .
Any thoughts on how to fix the issue would be appreciated.
Thank you