Fonts in Unity
Posted: 15 Dec 2016, 14:55
We have an Unity application and are experiencing issues with our fonts on some hardware - most notably iPads. Characters will all of a sudden go missing from all TextBlocks using the same font. We've tried to mitigate the issue using suggested methods on the Unity forums, but to no avail.
I'm curious how NoesisGui transforms the fonts we are using. Do they get translated into Unity Fonts? Or are they rendered using internally generated glyphs?
I'm curious how NoesisGui transforms the fonts we are using. Do they get translated into Unity Fonts? Or are they rendered using internally generated glyphs?