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Posts: 4
Joined: 04 Dec 2015, 22:39

Fonts in Unity

15 Dec 2016, 14:55

We have an Unity application and are experiencing issues with our fonts on some hardware - most notably iPads. Characters will all of a sudden go missing from all TextBlocks using the same font. We've tried to mitigate the issue using suggested methods on the Unity forums, but to no avail.

I'm curious how NoesisGui transforms the fonts we are using. Do they get translated into Unity Fonts? Or are they rendered using internally generated glyphs?
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Posts: 223
Joined: 18 Jul 2013, 05:28

Re: Fonts in Unity

16 Dec 2016, 13:15

NoesisGUI loads fonts (from TTF and OTF formats) and renders text independently, it doesn't use any Unity assets format.
Have you submitted your bugreport at ?
AtomicTorch Studio Pte. Ltd.
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Joined: 20 Jan 2012, 17:18

Re: Fonts in Unity

16 Dec 2016, 16:29

Effectively, we render fonts independent of Unity. A client reported a similar problem months ago (glyphs disappearing sometimes) and we found this was caused by a buggy android drivers. We implemented a workaround for that but it is yet not integrated in 1.2. I don't know if your problem is the same because what I am talking about didn't happen in iOS.

Could you please file a ticket as ai_enabled indicated?


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