Search found 11 matches
- 14 May 2022, 06:50
- Forum: General Discussion
- Replies: 5
- Views: 2832
Re: How to do hot reloading of XAML files in C#?
Hi sferandez Thanks for looking into this. The messages have "Debug" level. So yes, they are filtered out by the application framework. Which means, I also can ignore them. Thanks for confirming. And I can also confirm, that the error with the missing interaction triggers after reloading d...
- 06 May 2022, 17:21
- Forum: General Discussion
- Replies: 5
- Views: 2832
Re: How to do hot reloading of XAML files in C#?
Unfortunately, I still have issues with the hot-reloading. Now the reloading works, but two things are not working: Every time, the file gets reloaded, I get errors about command binding from buttons: (Binding) Binding failed: Path=StartCommand, Source=null(''), Target=Button('StartButton'), TargetP...
- 06 May 2022, 13:58
- Forum: General Discussion
- Replies: 5
- Views: 2832
Re: How to do hot reloading of XAML files in C#?
Hi sfernandez Thanks a lot, with your explanation I found the reason: My provider gave the full path (base path + filename) to the RaiseXamlChanged(...) method instead of only the filename. During testing, I was aware, that this is an error and was still expecting a call to LoadXaml(...), where I wa...
- 06 May 2022, 09:33
- Forum: General Discussion
- Replies: 5
- Views: 2832
How to do hot reloading of XAML files in C#?
Hello I'm currently try to implement hot-reloading for XAML files on C#. The theory sounds very easy, as far as I understand it: When the XamlProvider, which is set by NoesisLib.GUI.SetXamlProvider(...) calls the method RaiseXamlChanged(...) with an uri, Noesis knows that something has changed on th...
- 22 Apr 2022, 11:10
- Forum: General Discussion
- Replies: 13
- Views: 5094
Re: Assert while restarting Noesis (trying to init after shutdown)
Hello, I just want to comment on that topic. I also run into this situation (Init after Shutdown) when trying to implement unit-tests for code, which needs the Noesis C# SDK. Currently I handle the Init and Shutdown in a IDisposable context, thus when the context is created it calls Init and it call...
- 05 Oct 2021, 19:32
- Forum: General Discussion
- Replies: 3
- Views: 4002
Re: How to do hot reloading of fonts?
Thanks for you confirmation, that I did not oversee something. You are right, changing fonts is a rare use-case and I think not implementing hot reloading for fonts for now is ok. As you suggested, I created a ticket: https://www.noesisengine.com/bugs/view.php?id=2137 I hope the text of the ticket i...
- 04 Oct 2021, 20:02
- Forum: General Discussion
- Replies: 3
- Views: 4002
How to do hot reloading of fonts?
Hello I'm working with Noesis GUI 3.1.1 and Monogames engine. Currently I try to implement the hot reloading of resource files. Hot reloading for XAML is very is easy to solve, but now I struggle a little bit with hot reloading for fonts. The problem for fonts is, that the corresponding method Raise...
- 04 Oct 2021, 14:04
- Forum: Showcase Gallery
- Replies: 6
- Views: 74930
Re: MonoGame 3.8 and Noesis GUI 3.1.1 integration example
Thanks for your explanation. I will add the save/restore for the render device also to the creation and onscreen step in the example.
I will also look up in the C++ code to understand, what actually needed to be stored/restored.
Thanks for this awesome GUI library.
I will also look up in the C++ code to understand, what actually needed to be stored/restored.
Thanks for this awesome GUI library.
- 03 Oct 2021, 17:49
- Forum: Showcase Gallery
- Replies: 6
- Views: 74930
MonoGame 3.8 and Noesis GUI 3.1.1 integration example
Hello The awsome MonoGame integration project from AtomicTorchStudios (https://github.com/AtomicTorchStudio/NoesisGUI.MonoGameWrapper) is not directly working with the current Noesis GUI version (it was implemented for version 2). Even after adapting everything for the latest version, I got issues w...
- 13 Sep 2015, 22:15
- Forum: General Discussion
- Replies: 2
- Views: 2354
Re: [Ogre 1.9] Expander.xaml example issue with fast scrolli
Some more information, maybe this helps to find the root cause: It seems, that the OgreBindings are prepared for the NoesisGUI version 1.2.7 instead of 1.2.4. At least I had to change the following line in the bindings to be able to compile: Original from repository: ri.commands.commands = renderer-...