Search found 5 matches
- 20 Oct 2025, 21:17
- Forum: General Discussion
- Replies: 12
- Views: 23331
Re: Unity: Xaml.Dependencies throws errors after updating to 3.2.9
Thank you so much! I spent some time trying to load manually, and it works fine for individual dependencies, but becomes convoluted when a xaml contains deps which contain deps, etc.Yes, 3.2.10 is coming next week.
- 15 Oct 2025, 17:47
- Forum: General Discussion
- Replies: 12
- Views: 23331
Re: Unity: Xaml.Dependencies throws errors after updating to 3.2.9
How are you handling other resources in Unity, such as meshes and textures? Unity typically requires hard references to these assets. A couple hard references in XAML files, a few prefabs instantiated through Resources, and a whole lot of downloaded content loaded in at runtime, generated by users....
- 13 Oct 2025, 18:16
- Forum: General Discussion
- Replies: 12
- Views: 23331
Re: Unity: Xaml.Dependencies throws errors after updating to 3.2.9
Thanks for the info. Does the ScriptableObject need to be instantiated to hold the strong reference? Most of my codebase is pure C# and avoids GameObjects everywhere possible, so the way I have been opening dialogs looks something like this: public class DialogCoordinator { private Grid _grid; publi...
- 10 Oct 2025, 22:42
- Forum: General Discussion
- Replies: 12
- Views: 23331
Unity: Xaml.Dependencies throws errors after updating to 3.2.9
I'm attempting to update from version from 3.2.6 to 3.2.9, and I'm getting errors now with declaring dependencies. Here is what I've had, and has worked as expected: <noesis:Xaml.Dependencies> <noesis:Dependency Source="/Assets/Dialogs/Alert/Alert.xaml"/> </noesis:Xaml.Dependencies> After ...
- 26 Jul 2023, 18:11
- Forum: General Discussion
- Replies: 8
- Views: 5384
Re: Working pipeline from Figma (or other editors) to XAML?
Very excited about this! I'm a license holder, and very much would like to be included in an alpha :)During 2023 we will be releasing private alphas to licensees.