Search found 35 matches

by mshvern23
10 Feb 2024, 04:02
Forum: General Discussion
Replies: 2
Views: 2689

Re: Readding to viewport retriggers everything

In the meantime, if anyone has the same issue, the necessity to AddToViewport itself can be resolved if you comment out OnLevelRemovedFromWorld in UGameViewportSubsystem in the source of the Unreal Engine. If you want the widgets to be destroyed together with the UWorld they were created with, this ...
by mshvern23
09 Feb 2024, 03:45
Forum: General Discussion
Replies: 2
Views: 2689

Readding to viewport retriggers everything

Hi! In my game I'm using a lot of the following pattern. <b:Interaction.Triggers> <b:PropertyChangedTrigger Binding="{Binding DataContext.MyGame.game_state, ElementName=Root}"> <b:GoToStateAction StateName="{Binding DataContext.MyGame.game_state, ElementName=Root}" /> </b:Propert...
by mshvern23
04 Dec 2023, 21:06
Forum: General Discussion
Replies: 2
Views: 4521

Re: TMap of F structs does not work in packaged builds, resizing crashes the game

This was the most obscure bug. For some reason, on packaged builds, properties starting with lowercase letters return their capitalized versions. But not always... So in the editor Noesis was getting "strings" from Property->GetName() while in the packaged build it is gettings "String...
by mshvern23
04 Dec 2023, 04:05
Forum: General Discussion
Replies: 2
Views: 4521

TMap of F structs does not work in packaged builds, resizing crashes the game

I'm having two different issues after packaging the game with NoesisGUI: 1. The project is working correctly in the editor but crashes in the packaged build for Unreal when resizing the window. LogWindows: Error: appError called: Assertion failed: BackBuffer->GetRefCount() == 1 [File:UnrealEngine\En...
by mshvern23
21 Aug 2023, 17:15
Forum: General Discussion
Replies: 1
Views: 2461

VisualState potentially off-by-one (or just wrong) on launch

I have this situation specifically with my child of the main view. There's a 50% chance on launch that we I `GoToStateAction` to `first_state` I actually go to that state or go to the state after it (say `second_state`). This is fixed by restarting Unreal without changing aynthing for me, I haven't ...
by mshvern23
09 Aug 2023, 03:34
Forum: General Discussion
Replies: 1
Views: 2631

UIElement on top of everything else

I'm trying to address a common use case of having an element render on top of everything else (think tooltip, tutorial, button prompt, etc.) What's the best and easiest way to achieve this? I understand there's a z index property, but that doesn't work well with nested hierarchies. Googling has lead...
by mshvern23
25 Jul 2023, 03:22
Forum: General Discussion
Replies: 1
Views: 2292

Hook Text/Image into Rive

Is it possible to extract a position and rotation of one of the Rive internal hierarchy objects, translate it into control-space and use it as a binding for a RenderTransform? I want the movement of a Rive widget animated within Rive but the overlay text/image to follow that animation. I realize ima...
by mshvern23
19 Jul 2023, 06:12
Forum: General Discussion
Replies: 11
Views: 4725

Re: Noesis 3.2 Rive Questions

Image support would be amazing.
Rive -> Noesis -> Unreal is so good already, images would allow me to use rive assets even more frequently.
by mshvern23
19 Jul 2023, 06:09
Forum: General Discussion
Replies: 3
Views: 4350

Re: Media Texture Binding Failed

Thank you very much
by mshvern23
12 Jul 2023, 04:42
Forum: General Discussion
Replies: 12
Views: 22548

Re: How to use transparent images In UE4

You also have to set sRGB to False, the images will be reimported and the alpha will be premultiplied automatically only if both are true: the texture group is set to UI and the sRGB checkbox not ticked. BTW thanks a lot for adding this, I'm glad I don't have to use a command-line tool for this and ...