Search found 2 matches
- 07 Jul 2023, 12:51
- Forum: General Discussion
- Replies: 3
- Views: 4901
Re: Is there some way to pass from Unreal C++ a value that would be interpreted as DateTime on xaml side?
That's very cool, thank you! For the time being, is Noesis::DateTime defined somewhere publicly? I can't find it anywhere in the source files from "Unreal 5.1 Plugin" download. I do see related stuff in binaries though. PS NoesisGUI-UE5.1-3.2.1-Indie> Get-ChildItem -Recurse -Filter "*...
- 07 Jul 2023, 04:19
- Forum: General Discussion
- Replies: 3
- Views: 4901
Is there some way to pass from Unreal C++ a value that would be interpreted as DateTime on xaml side?
Maybe I am blind, but I don't see any type that is like C# DateTime in Noesis API files.
I guess, I could make some weird TicksToDateTimeConverter class, but that's hacky. Is it a common way to do this?
I guess, I could make some weird TicksToDateTimeConverter class, but that's hacky. Is it a common way to do this?