Search found 5 matches

by alexk
17 Feb 2025, 03:56
Forum: General Discussion
Replies: 3
Views: 1659

Re: GamepadTrigger to detect ▢△

by alexk
07 Feb 2025, 23:01
Forum: General Discussion
Replies: 3
Views: 1659

GamepadTrigger to detect ▢△

Hello. I'm trying to detect clicks on the right-side buttons of the PlayStation gamepad with GamepadTrigger. Here's my test code: XAML: <TextBox Text="{Binding ButtonPressed, FallbackValue=NoData}" HorizontalAlignment="Center" VerticalAlignment="Center" Background="...
by alexk
07 Feb 2025, 20:16
Forum: General Discussion
Replies: 14
Views: 11203

Re: ComboBox and Mobile

Any chance you're applying a ScaleTransform to the combobox or its parent panels, say, to fit to different screen resolutions?
I had a similar issue before and that was the reason in my case.
by alexk
03 Oct 2024, 20:23
Forum: General Discussion
Replies: 1
Views: 1854

XYFocus<Direction> problem

Hello all. I'm using Noesis engine to create a UI in a Unity project. I have a XAML layout with multiple hidden or invisible grids with tons of elements, UserControls with complex templates and so on. I'm using a gamepad to navigate the UI. The default element to element focus movement is not lookin...
by alexk
17 Aug 2024, 01:41
Forum: General Discussion
Replies: 1
Views: 4125

Noesis UI elements get hidden behind scene elements

Hello. I'm using Noesis GUI engine to create UI in Unity. My Noesis View is directly on the camera, Render mode = Camera Overlay, Injection Point = After Rendering. I have a scene with elements that go behind the camera or stuff that camera goes into when it moves around. When that happens, those sc...