Search found 5 matches
- 17 Feb 2025, 03:56
- Forum: General Discussion
- Replies: 3
- Views: 1659
Re: GamepadTrigger to detect ▢△
Thank you.
The issue is https://www.noesisengine.com/bugs/view.php?id=3966
The issue is https://www.noesisengine.com/bugs/view.php?id=3966
- 07 Feb 2025, 23:01
- Forum: General Discussion
- Replies: 3
- Views: 1659
GamepadTrigger to detect ▢△
Hello. I'm trying to detect clicks on the right-side buttons of the PlayStation gamepad with GamepadTrigger. Here's my test code: XAML: <TextBox Text="{Binding ButtonPressed, FallbackValue=NoData}" HorizontalAlignment="Center" VerticalAlignment="Center" Background="...
- 07 Feb 2025, 20:16
- Forum: General Discussion
- Replies: 14
- Views: 11203
Re: ComboBox and Mobile
Any chance you're applying a ScaleTransform to the combobox or its parent panels, say, to fit to different screen resolutions?
I had a similar issue before and that was the reason in my case.
I had a similar issue before and that was the reason in my case.
- 03 Oct 2024, 20:23
- Forum: General Discussion
- Replies: 1
- Views: 1854
XYFocus<Direction> problem
Hello all. I'm using Noesis engine to create a UI in a Unity project. I have a XAML layout with multiple hidden or invisible grids with tons of elements, UserControls with complex templates and so on. I'm using a gamepad to navigate the UI. The default element to element focus movement is not lookin...
- 17 Aug 2024, 01:41
- Forum: General Discussion
- Replies: 1
- Views: 4125
Noesis UI elements get hidden behind scene elements
Hello. I'm using Noesis GUI engine to create UI in Unity. My Noesis View is directly on the camera, Render mode = Camera Overlay, Injection Point = After Rendering. I have a scene with elements that go behind the camera or stuff that camera goes into when it moves around. When that happens, those sc...