Search found 15 matches

  • 1
  • 2
by FrancoisRecisio
25 May 2026, 16:27
Forum: General Discussion
Replies: 2
Views: 30865

Re: Define behaviors in code

Thank you!
by FrancoisRecisio
21 May 2026, 14:55
Forum: General Discussion
Replies: 2
Views: 30865

Define behaviors in code

Hello ! :) I would like to know if it's possible to access/modify a behavior from the code? Specifically, I would like to be able to assign it dynamically in the code, based on certain conditions... But I haven't found any documentation on this. <Border x:Class="xxx"> <b:Interaction.Behavi...
by FrancoisRecisio
26 Jan 2026, 16:09
Forum: General Discussion
Replies: 6
Views: 9205

Re: Add custom VGLPaint type

Without necessarily using the vertex color buffer, I could also have an additional buffer in each vertex, it doesn't matter. As long as I can write more information into a vertex than I can read in the shader.
by FrancoisRecisio
26 Jan 2026, 16:07
Forum: General Discussion
Replies: 6
Views: 9205

Re: Add custom VGLPaint type

Yes SetLifetime isn't a solution, but it gave me a simple example to understand how text drawing works... I found a workaround by using the FormattedText class directly, combined with a custom brush shader. My main problem was that I needed to change the brush for each syllable of text, so I had to ...
by FrancoisRecisio
16 Dec 2025, 17:41
Forum: General Discussion
Replies: 6
Views: 9205

Re: Add custom VGLPaint type

I'm replying to myself, but I think I have found a solution by analyzing the code in VGLContext::SetLifetime, sorry! If needed, I will continue posting here :) maybe even with the result
by FrancoisRecisio
16 Dec 2025, 12:49
Forum: General Discussion
Replies: 6
Views: 9205

Re: Add custom VGLPaint type

I just found VGLContext::SetLifetime, this is an interesting example
by FrancoisRecisio
16 Dec 2025, 12:04
Forum: General Discussion
Replies: 6
Views: 9205

Add custom VGLPaint type

Hello, I want to create a text with a custom brush, and I would need to add information in the vertices (for example replace the color alpha vertex with a custom value). I know it's probably a lot of work, but I don't see how else to do what I want, with the constraints I have (each glyph can have d...
by FrancoisRecisio
12 Dec 2025, 16:52
Forum: General Discussion
Replies: 2
Views: 5734

Re: Background Blur on "3D view"

Ok thanks! I suspected that would be the answer, but at least I'm sure
by FrancoisRecisio
12 Dec 2025, 16:31
Forum: General Discussion
Replies: 2
Views: 5734

Background Blur on "3D view"

Hello! I'm looking to add a BlurEffect to a panel (like this https://github.com/Noesis/Tutorials/tree/master/Samples/BackgroundBlur), but one that would blur the view (rendered before in our custom engine) behind it, not just an element targeted by "Source". It doesn't seem possible, but i...
by FrancoisRecisio
19 Aug 2024, 15:34
Forum: General Discussion
Replies: 3
Views: 6366

Re: DataEventTrigger never trigger in first "frame"

I created a ticket here : https://www.noesisengine.com/bugs/view.php?id=3648
I hope you find it helpful!
  • 1
  • 2