Search found 15 matches
- 25 May 2026, 16:27
- Forum: General Discussion
- Replies: 2
- Views: 30865
Re: Define behaviors in code
Thank you!
- 21 May 2026, 14:55
- Forum: General Discussion
- Replies: 2
- Views: 30865
Define behaviors in code
Hello ! :) I would like to know if it's possible to access/modify a behavior from the code? Specifically, I would like to be able to assign it dynamically in the code, based on certain conditions... But I haven't found any documentation on this. <Border x:Class="xxx"> <b:Interaction.Behavi...
- 26 Jan 2026, 16:09
- Forum: General Discussion
- Replies: 6
- Views: 9205
Re: Add custom VGLPaint type
Without necessarily using the vertex color buffer, I could also have an additional buffer in each vertex, it doesn't matter. As long as I can write more information into a vertex than I can read in the shader.
- 26 Jan 2026, 16:07
- Forum: General Discussion
- Replies: 6
- Views: 9205
Re: Add custom VGLPaint type
Yes SetLifetime isn't a solution, but it gave me a simple example to understand how text drawing works... I found a workaround by using the FormattedText class directly, combined with a custom brush shader. My main problem was that I needed to change the brush for each syllable of text, so I had to ...
- 16 Dec 2025, 17:41
- Forum: General Discussion
- Replies: 6
- Views: 9205
Re: Add custom VGLPaint type
I'm replying to myself, but I think I have found a solution by analyzing the code in VGLContext::SetLifetime, sorry! If needed, I will continue posting here :) maybe even with the result
- 16 Dec 2025, 12:49
- Forum: General Discussion
- Replies: 6
- Views: 9205
Re: Add custom VGLPaint type
I just found VGLContext::SetLifetime, this is an interesting example
- 16 Dec 2025, 12:04
- Forum: General Discussion
- Replies: 6
- Views: 9205
Add custom VGLPaint type
Hello, I want to create a text with a custom brush, and I would need to add information in the vertices (for example replace the color alpha vertex with a custom value). I know it's probably a lot of work, but I don't see how else to do what I want, with the constraints I have (each glyph can have d...
- 12 Dec 2025, 16:52
- Forum: General Discussion
- Replies: 2
- Views: 5734
Re: Background Blur on "3D view"
Ok thanks! I suspected that would be the answer, but at least I'm sure
- 12 Dec 2025, 16:31
- Forum: General Discussion
- Replies: 2
- Views: 5734
Background Blur on "3D view"
Hello! I'm looking to add a BlurEffect to a panel (like this https://github.com/Noesis/Tutorials/tree/master/Samples/BackgroundBlur), but one that would blur the view (rendered before in our custom engine) behind it, not just an element targeted by "Source". It doesn't seem possible, but i...
- 19 Aug 2024, 15:34
- Forum: General Discussion
- Replies: 3
- Views: 6366
Re: DataEventTrigger never trigger in first "frame"
I created a ticket here : https://www.noesisengine.com/bugs/view.php?id=3648
I hope you find it helpful!
I hope you find it helpful!