Search found 20 matches

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by monstercho
27 Sep 2017, 15:38
Forum: General Discussion
Replies: 24
Views: 4843

Re: How to make NoesisGUI recognizes system-installed font (C++ SDK 2.0.2f2, Windows platform)

Under iOS I tried the code for reconstructing TTF content from tables included in the CGFont object. The generated file can be opened with Windows font preview and looks normal. I register it in NoesisGUI and see that all chars are shown on top of each other (no horizontal spacing), so I guess it's ...
by monstercho
26 Sep 2017, 23:23
Forum: General Discussion
Replies: 24
Views: 4843

Re: How to make NoesisGUI recognizes system-installed font (C++ SDK 2.0.2f2, Windows platform)

I think you can't access it without root.
by monstercho
23 Sep 2017, 16:36
Forum: General Discussion
Replies: 24
Views: 4843

Re: How to make NoesisGUI recognizes system-installed font (C++ SDK 2.0.2f2, Windows platform)

I underestimated the finding of ttf content - googling since yesterday, but seems that only FaceType object is accessible under Android :( Read that it's similar under iOS but supposedly ttf can be reconstructed from a table included in the CGFont object: https://gist.github.com/Jyczeal/1892760 (fro...
by monstercho
22 Sep 2017, 15:50
Forum: General Discussion
Replies: 24
Views: 4843

Re: How to make NoesisGUI recognizes system-installed font (C++ SDK 2.0.2f2, Windows platform)

Thanks! I should not care about fonts referred in the xamls - better not specify any if I want to use system font at runtime. I should create and assign the font runtime - tried it with font from StreamingAssets. Now I only have to find system font's ttf content at runtime, but this is not Noesis re...
by monstercho
22 Sep 2017, 11:09
Forum: General Discussion
Replies: 24
Views: 4843

Re: How to make NoesisGUI recognizes system-installed font (C++ SDK 2.0.2f2, Windows platform)

Also interested in using system font with Noesis under Unity and Android. Isn't it true that all fonts used by xamls must be available during xaml import (in case of Unity)? NoesisFontProvider.Register() is called during import. NoesisPostprocessor.ImportFont() creates/reads font assets. Maybe xamls...
by monstercho
27 Apr 2017, 07:18
Forum: General Discussion
Replies: 5
Views: 1965

Re: Noesis 2.0.1 crashes/hangs up Unity 5.6 (works on Noesis 2.0)

This works for my problem too, thanks :)
by monstercho
26 Apr 2017, 17:46
Forum: General Discussion
Replies: 5
Views: 1965

Re: Noesis 2.0.1 crashes/hangs up Unity 5.6 (works on Noesis 2.0)

Hi, Another crash after upgrading to 2.0.1f - Unity Editor crashes on some xamls when you try to resize the Game window in Editor. Happens also with Noesis Control Gallery if you select Brushes->All Brushes or Reflections samples. Just play in editor and try to drag the Game window border - crash wi...
by monstercho
08 Apr 2017, 09:16
Forum: General Discussion
Replies: 21
Views: 7558

Re: Attempting to debug with Unity causes Unity to become non-responsive

I also see it with breakpoints in non-Noesis code, so cannot be sure it's Noesis related.
Good thing is that after killing Unity and starting it again (not restarting VS) - same breakpoints work without hanging Unity.
by monstercho
20 Mar 2017, 21:34
Forum: General Discussion
Replies: 21
Views: 7558

Re: Attempting to debug with Unity causes Unity to become non-responsive

I also see this problem from time to time. Just now confirmed with new project: 1) Created new project and imported NoesisGUI 2 2) Opened the ControllGallery sample scene. 3) First try: - put breakpoint at start of OnInitialized - attach Visual Studio to Unity (F5) - play in Unity - VS stops at the ...
by monstercho
08 Mar 2017, 00:15
Forum: General Discussion
Replies: 11
Views: 4654

Re: Noesis 2 png transparency

Working ImageMagick calls (from here):
> magick convert in.png -background black -alpha Remove in.png -compose Copy_Opacity -composite out.png
or
> magick convert in.png -write mpr:temp -background black -alpha Remove mpr:temp -compose Copy_Opacity -composite out.png
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