Search found 5 matches
- 09 Feb 2024, 16:03
- Forum: General Discussion
- Replies: 6
- Views: 4940
Re: NoesisGUI w/ Urho3D
I've successfully integrated NoesisGUI into my own game engine and did notice I was missing the 'SetSize' and wondered why the GUI wasn't rendering.Great, appreciate the feedback. I was also going to mention that, in many cases, views may not render properly due to a missing call to SetSize.
- 03 Feb 2024, 01:54
- Forum: General Discussion
- Replies: 6
- Views: 4940
Re: NoesisGUI w/ Urho3D
Sorry for the late reply. Unfortunately, we can't help you here, we don't have experience with Urho3D. Our IntegrationGLUT sample and RenderDoc are your best allies here. Thanks for the response! I'm actually stepping away from Urho3D and going back to my own OpenGL game engine I've been working on...
- 26 Jan 2024, 17:58
- Forum: General Discussion
- Replies: 16
- Views: 7922
Re: Using an existent device (OpenGL)
Can I ask, how did you achieve this? I mean, what was the code you used to store the render state and restore it?Solved!! Thanks for your time.
I had to store render state and restore it.
- 22 Jan 2024, 23:54
- Forum: General Discussion
- Replies: 6
- Views: 4940
Re: NoesisGUI w/ Urho3D
I assume you tried the IntegrationGLUT sample to see the minimal code necessary to run Noesis right? It is included in the C++ SDK That is initially what I was following when attempting to implement NoesisGUI with Urho3D. I've compared the code I have with that and don't seem to see a problem, apar...
- 21 Jan 2024, 17:02
- Forum: General Discussion
- Replies: 6
- Views: 4940
NoesisGUI w/ Urho3D
Hello, I am attempting to integrate NoesisGUI with my Urho3D project with the Rebel Fork Framework (rbfx) but I'm having issues setting it up. There are no errors when launching my Urho3D game, but the UI created using XAML is not showing in the window at all. Here are the relevant parts of my code:...