Search found 10 matches
- 25 Apr 2024, 10:25
- Forum: General Discussion
- Replies: 12
- Views: 2082
Re: Getting started with Unreal - lots of confusion
Thanks, that seems to be what I need. But how do I get the game world from within TryConvert? For some reason GetWorld() returns null from inside it so I assume I need some other way to get the world context, as I need access to my character subsystem to retrieve the name. Additionally I am also not...
- 14 Mar 2024, 09:16
- Forum: General Discussion
- Replies: 12
- Views: 2082
Re: Getting started with Unreal - lots of confusion
Finally taking another stab at this but unfortunately still can't quite wrap my head around how it's all supposed to come together so I'll first lay out my specific setup: First I have an internal array of log strings that look like this: "Day 1, 4h: <char id="552"/> has spawned"...
- 09 Feb 2024, 20:35
- Forum: General Discussion
- Replies: 12
- Views: 2082
Re: Getting started with Unreal - lots of confusion
Thanks, I see the new version just came out with this so great timing! Really impressed by the level of support and attention. Seems that styles and templates were the missing key here so I will try to get this to work with the new version and report back with specifics if I still encounter any issu...
- 03 Feb 2024, 19:15
- Forum: General Discussion
- Replies: 12
- Views: 2082
Re: Getting started with Unreal - lots of confusion
So (besides the above Texture2D issue) I have nearly fully ported my old UMG/Slate based UI to Noesis now, but one of the last (and biggest) remaining puzzle pieces is the particular text decorator functionality I require. Essentially, similar to e. g. Paradox games, I want to be able to (on a globa...
- 01 Feb 2024, 08:04
- Forum: General Discussion
- Replies: 12
- Views: 2082
Re: Getting started with Unreal - lots of confusion
For 1) the Boolean, I managed to fix this - it seems that Noesis does not like a BP variable starting with a number (understandable, though a warning about this would be helpful) - so e.g. 2XButton does not bind correctly, but X2Button does. For 2) Thanks, yes I agree something like that is probably...
- 27 Jan 2024, 11:33
- Forum: General Discussion
- Replies: 12
- Views: 2082
Re: Getting started with Unreal - lots of confusion
Okay I think I am getting a decent handle on things, just one thing that I am still not totally clear about - I can bind content properties to BP variables and Command properties to BP functions, but is it correct that any other intrinsic properties of controls (e. g. enabled/disabled state etc) are...
- 26 Jan 2024, 07:32
- Forum: General Discussion
- Replies: 12
- Views: 2082
Re: Getting started with Unreal - lots of confusion
Just also realized that the plugin does indeed come with its own version of the Samples different from what is on Github and these are much clearer indeed, thanks.
- 25 Jan 2024, 19:34
- Forum: General Discussion
- Replies: 12
- Views: 2082
Getting started with Unreal - lots of confusion
I have spent the last couple days looking through the docs and I found information in regards to the usage with Unreal quite scattershot. There is for example the "First steps with Unreal" doc, but it is actually not really a list of first steps but more of a reference to features in no pa...
- 24 Jan 2024, 13:06
- Forum: General Discussion
- Replies: 12
- Views: 4393
Re: How to setup NoesisGUI XAML Tools (VSCode Extension) and preview XAML correctly on macOS
Thanks, however I just realized that the VSCode preview does not work with Unreal anyway, so I guess I am stuck until the proprietary tool comes out for Mac.
- 22 Jan 2024, 09:59
- Forum: General Discussion
- Replies: 12
- Views: 4393
Re: How to setup NoesisGUI XAML Tools (VSCode Extension) and preview XAML correctly on macOS
Hi, I was just wondering if the XAML Tools are confirmed working for VSCode on Mac now? I develop with a Mac and Unreal Engine and am currently considering Noesis, however the lack of a Blend version for Mac is concerning so I am wondering if at least the VSCode plugin with the XAML preview would wo...