Search found 5 matches
- 29 Jan 2024, 10:53
- Forum: General Discussion
- Replies: 7
- Views: 3995
Re: NoesisWorldUI not rendering
Hi, I've been looking into this. Turns out the VR template turns off a rendering feature called Separate Translucency that we counted on to render in world space. I believe that simply choosing MSAA as the antialiasing method also disables it. I've figured out how to make it work, but I need to tes...
- 25 Jan 2024, 19:52
- Forum: General Discussion
- Replies: 7
- Views: 3995
Re: NoesisWorldUI not rendering
I have been testing a few other things to see what the issue might be, I'll list them below along with what I've already tried so everything is in one place, but I think I've figured out where the issue stems from: Created a new 5.1.1 VR template project Created project and opened it for the first t...
- 24 Jan 2024, 23:37
- Forum: General Discussion
- Replies: 7
- Views: 3995
Re: NoesisWorldUI not rendering
I have tried it in your sample project to see if it was a Unreal version issue, but I realise I haven't actually tried the sample in my project yet. Just to make sure I am following. Does our sample project work correctly? On another note, I did manage to get the logging working by moving the #incl...
- 24 Jan 2024, 12:43
- Forum: General Discussion
- Replies: 7
- Views: 3995
Re: NoesisWorldUI not rendering
I have tried it in your sample project to see if it was a Unreal version issue, but I realise I haven't actually tried the sample in my project yet. I've given it a go, imported the WorldSpaceUI sample in the project and added it to my test actor. Unfortunately it still fails to show in the viewport...
- 23 Jan 2024, 22:37
- Forum: General Discussion
- Replies: 7
- Views: 3995
NoesisWorldUI not rendering
I'm having some issues getting a simple UI to show using NoesisWorldUI in my Unreal 5.1.1 project. This is the XAML: <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxm...