Search found 4 matches

by cramos
18 Sep 2024, 11:13
Forum: General Discussion
Replies: 3
Views: 7222

Re: How to only load current used font

Hi!
Perhaps you mean that the font asset is "loaded" by Unity (because it is referenced by another asset: the xaml)?
Yeah, that's what I mean.
by cramos
17 Sep 2024, 10:45
Forum: General Discussion
Replies: 3
Views: 7222

How to only load current used font

We're using different fonts depending on the language, but we want to only load the current font needed in order to save memory (some platforms have very limited RAM). This is what we have in our Root View: [...] <noesis:Xaml.Dependencies> <noesis:Dependency Source="/Assets/UI/Fonts/All.Font.xa...
by cramos
05 Jun 2024, 15:41
Forum: General Discussion
Replies: 3
Views: 2486

Re: How to change the FontFamily ingame?

This is exactly what I needed, thanks!
by cramos
04 Jun 2024, 16:56
Forum: General Discussion
Replies: 3
Views: 2486

How to change the FontFamily ingame?

Hi, We're currently using a ResourceDictionary that includes the default font used by our game, something like this: <FontFamily x:Key="MainFont">/Assets/UI/Fonts/#MainFont</FontFamily> We want to change this MainFont depending on TWO things: ·The language selected, for example if the user...