Search found 4 matches
- 18 Sep 2024, 11:13
- Forum: General Discussion
- Replies: 3
- Views: 7222
Re: How to only load current used font
Hi!
Yeah, that's what I mean.Perhaps you mean that the font asset is "loaded" by Unity (because it is referenced by another asset: the xaml)?
- 17 Sep 2024, 10:45
- Forum: General Discussion
- Replies: 3
- Views: 7222
How to only load current used font
We're using different fonts depending on the language, but we want to only load the current font needed in order to save memory (some platforms have very limited RAM). This is what we have in our Root View: [...] <noesis:Xaml.Dependencies> <noesis:Dependency Source="/Assets/UI/Fonts/All.Font.xa...
- 05 Jun 2024, 15:41
- Forum: General Discussion
- Replies: 3
- Views: 2486
Re: How to change the FontFamily ingame?
This is exactly what I needed, thanks!
- 04 Jun 2024, 16:56
- Forum: General Discussion
- Replies: 3
- Views: 2486
How to change the FontFamily ingame?
Hi, We're currently using a ResourceDictionary that includes the default font used by our game, something like this: <FontFamily x:Key="MainFont">/Assets/UI/Fonts/#MainFont</FontFamily> We want to change this MainFont depending on TWO things: ·The language selected, for example if the user...