Search found 3 matches
- 14 Aug 2025, 11:52
- Forum: General Discussion
- Replies: 5
- Views: 6500
Re: Android Touch Input Not Working in NoesisGUI (Works on Windows)
Im using NoesisGUI inside Unreal Engine 5.6 and I'm having trouble with basic UI interaction on Android What Works: - Running on windows (either in editor or stand alone) builds, everything works fine - Buttons respons to my click and show visual press basketball stars feedback or actions set on th...
- 10 Mar 2025, 11:28
- Forum: General Discussion
- Replies: 3
- Views: 10793
Re: High radius of BlurEffect with BackgroundEffectBehavior does not blur content around the edges
Hi there, I'm trying to achieve a blurred background effect in Unreal, similar to the one in the samples template. However, I've noticed that once I raise the blur radius to a higher value to reach the desired effect, I'm starting to lose the blur around the edges of my geometry dash game border. I...
- 26 Feb 2024, 11:17
- Forum: General Discussion
- Replies: 4
- Views: 2153
Re: Text glyph blur when text size is very large
Sadly, this is normal behaviour for current version of Noesis. It won't look the same coreball as WPF. They are aware of the issue and could fix it in the future, but so far it doesn't seem like they have started work on such a fix. https://www.noesisengine.com/bugs/view.php?id=2987 At least I know...