Search found 9 matches
- 14 Dec 2024, 20:09
- Forum: General Discussion
- Replies: 8
- Views: 7131
Re: Unity Error: "Unknown x:Class type WPFBlend.MainWindow"
It seems like you’re saying that not all the Unity samples are the same? There are samples from Github, samples from the in-Unity package manager, samples from the Unity Package download from the Noesis site, and templates from the Visual Studio Extension (which don’t appear to be working in 2019). ...
- 06 Dec 2024, 17:26
- Forum: General Discussion
- Replies: 8
- Views: 7131
Re: Unity Error: "Unknown x:Class type WPFBlend.MainWindow"
Well progress sort of, at least now Visual Studio is throwing an error when trying to open XAML with Designer
"The file cannot be opened with the selected editor. Please choose another editor."
"The file cannot be opened with the selected editor. Please choose another editor."
- 05 Dec 2024, 01:57
- Forum: General Discussion
- Replies: 8
- Views: 7131
Re: Unity Error: "Unknown x:Class type WPFBlend.MainWindow"
Welp restarting Unity, it decided it's ok with it, no more error. I am still having a problem in Blend; I can open the XAML Designer for a xaml from a Noesis sample, but making any additional xaml files the Designer won't open, despite looking fine and working in Unity.
- 05 Dec 2024, 01:19
- Forum: General Discussion
- Replies: 8
- Views: 7131
Re: Unity Error: "Unknown x:Class type WPFBlend.MainWindow"
Getting this error trying to make a new xaml file attached to a new scene. It's probably something very rudimentary, I just don't know C# Assets/Scenes/Scene2/AnotherWindowMainView.xaml(1,14): Unknown x:Class type 'VelBlend2.AnotherWindowMainView' UnityEngine.Debug:LogError (object,UnityEngine.Objec...
- 22 Apr 2024, 17:51
- Forum: General Discussion
- Replies: 7
- Views: 5100
Re: Unreal Localization with Rive objects?
2022. Clean and rebuild fixed it up, thanks!
- 19 Apr 2024, 17:50
- Forum: General Discussion
- Replies: 7
- Views: 5100
Re: Unreal Localization with Rive objects?
Hey the designer preview is back! Thanks for the update! There's still an error in VS, but doesn't appear to trigger Invalid Markup XDG0005 Could not load file or assembly 'Noesis.GUI.Extensions, Version=3.0.30.13778, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system canno...
- 12 Apr 2024, 22:36
- Forum: General Discussion
- Replies: 7
- Views: 5100
Re: Unreal Localization with Rive objects?
Might as well post here, having trouble tracking this down: XLS0415 The attachable property 'Runs' was not found in type 'RiveControl'. XLS0414 The type 'noesis:RiveRun' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. The tag '...
- 12 Apr 2024, 19:59
- Forum: General Discussion
- Replies: 7
- Views: 5100
Re: Unreal Localization with Rive objects?
That did help thank you! I found this class reference thanks to your code https://www.noesisengine.com/docs/App.RiveBase._RiveRun.html#noesis_doc_wrap I have some XAML errors now and getting Invalid Markup rather than any display in VSS Blend. But in engine it's working as intended and I can change ...
- 12 Apr 2024, 18:28
- Forum: General Discussion
- Replies: 7
- Views: 5100
Unreal Localization with Rive objects?
I'm wondering if localization with Rive objects is possible? If it is, I feel like I'm close, but missing a crucial piece. From this recent Rive video, I've named the text run in Rive before exporting I then bound the variable in XAML, but perhaps the binding type is incorrect? https://i.postimg.cc/...