Search found 4 matches
- 12 Jun 2024, 16:33
- Forum: General Discussion
- Replies: 4
- Views: 5838
Re: Loading XAML Interfaces and Textures in Unreal Engine 5 without Importing
Hello, I managed to solve the problem by using the following code: const char* xamlText = reinterpret_cast<const char*>(XamlText.GetData()); return Noesis::GUI::ParseXaml(xamlText); This allowed me to successfully load the XAML interfaces and textures in Unreal Engine 5 without having to import them...
- 11 Jun 2024, 15:38
- Forum: General Discussion
- Replies: 4
- Views: 5838
Re: Loading XAML Interfaces and Textures in Unreal Engine 5 without Importing
I tried following the advice but I'm encountering an issue. I'm receiving the warning: LogNoesis Xaml not found ''. Here is the code I'm using: // TestNoesis.cpp #include "TestNoesis.h" #include "DataContext.h" #include "NoesisRuntime.h" #include "NoesisXaml.h"...
- 09 Jun 2024, 10:51
- Forum: General Discussion
- Replies: 4
- Views: 5838
Loading XAML Interfaces and Textures in Unreal Engine 5 without Importing
Hi NoesisGUI Community, I need some help with loading XAML interfaces and textures in Unreal Engine 5 without importing them directly into the project. I've tried loading the XAML file and casting my parsed result to UNoesisXaml in the constructor of my class that extends public UNoesisInstance, but...
- 20 May 2024, 17:38
- Forum: General Discussion
- Replies: 1
- Views: 4014
Get content from TextBox and Button click events
Hi, I would like to know how can I get data from my Gui. I tried serveral things but no one works. I have added a "x:Name" on my element but how to get it in C++ ? Second thing, how can I get the event of "User Click" on a element and call a C++ function ? Here is my code .h #pra...