Search found 8 matches
- 05 Nov 2024, 17:27
- Forum: General Discussion
- Replies: 2
- Views: 7683
Re: IsMouseOver behavior
Yes!!!! That fixed it, it was the emulator. thanks a lot!
- 03 Nov 2024, 15:52
- Forum: General Discussion
- Replies: 2
- Views: 7683
IsMouseOver behavior
Hey, Im trying to get a "hover" effect on my button and cant seem to figure out what the problem is with what im doing.. So I have a button and a control template which should convert the button from a round shape to some rectangluar shape when triggered on "IsMouseOver" trigger:...
- 22 Oct 2024, 08:17
- Forum: General Discussion
- Replies: 3
- Views: 2193
Re: Button behaviors
Yes i think that could work, could you please elaborate on how do i create a custom trigger action and expose it to XAMLs? Ive managed to create the action, but for some reason i my XAML doesnt recognize it.. This is my current code: #ifndef NOESIS_COMMON_ACTIONS_H #define NOESIS_COMMON_ACTIONS_H #i...
- 21 Oct 2024, 16:01
- Forum: General Discussion
- Replies: 3
- Views: 2193
Button behaviors
Hello, I've developed some screen that has some clickable buttons, I want my button to only fire a clicked event when it is released (which i saw is the way that the "Clicked" event works currently) , and also the event should trigger only if the release happened before some timeout (for e...
- 06 Aug 2024, 10:51
- Forum: General Discussion
- Replies: 1
- Views: 4512
Mouse left button events (bug?)
Hello, i've encountered a weird issue and im not quite sure if its a problem with my code or maybe some bug. When i have some component, a noesis button for example, and i try to catch events on the button with interaction triggers, like so: <Button Style="{StaticResource TransparentButtonStyle...
- 31 Jul 2024, 10:33
- Forum: General Discussion
- Replies: 4
- Views: 5603
Re: Drop shadow effect when rendering to SDL with OpenGL
Doesn't look like the problem is with injecting the offscreen render. This is the flow of the code: void cNoesisScreenManager::renderActiveScreenToFbo(GLuint fbo) { glBindFramebuffer(GL_FRAMEBUFFER, fbo); // Bind the framebuffer glViewport(0, 0, width, height); // Set the viewport to the FBO dimensi...
- 30 Jul 2024, 15:34
- Forum: General Discussion
- Replies: 4
- Views: 5603
Drop shadow effect when rendering to SDL with OpenGL
Hello, I'm running into an issue with the drop shadow effect (this is what ive noticed, there might be other effects or other features) when i render my application to SDL. <TextBlock Text="{Binding Path=Value, RelativeSource={RelativeSource AncestorType={x:Type Slider}}}" Foreground="...
- 18 Jul 2024, 16:40
- Forum: General Discussion
- Replies: 1
- Views: 2937
Raising routed event from ViewModel in MVVM
Hey, my question is as follows: I've created a UserControl (lets call it X) that contains a noesis slider as part of it. The NoesisSlider comes with a routed event named "ValueChanged" that is raised when the value changes. Im using X UserControl in a different UserControl(Y) that function...