Search found 8 matches

by seanmet
05 Nov 2024, 17:27
Forum: General Discussion
Replies: 2
Views: 7683

Re: IsMouseOver behavior

Yes!!!! That fixed it, it was the emulator. thanks a lot!
by seanmet
03 Nov 2024, 15:52
Forum: General Discussion
Replies: 2
Views: 7683

IsMouseOver behavior

Hey, Im trying to get a "hover" effect on my button and cant seem to figure out what the problem is with what im doing.. So I have a button and a control template which should convert the button from a round shape to some rectangluar shape when triggered on "IsMouseOver" trigger:...
by seanmet
22 Oct 2024, 08:17
Forum: General Discussion
Replies: 3
Views: 2193

Re: Button behaviors

Yes i think that could work, could you please elaborate on how do i create a custom trigger action and expose it to XAMLs? Ive managed to create the action, but for some reason i my XAML doesnt recognize it.. This is my current code: #ifndef NOESIS_COMMON_ACTIONS_H #define NOESIS_COMMON_ACTIONS_H #i...
by seanmet
21 Oct 2024, 16:01
Forum: General Discussion
Replies: 3
Views: 2193

Button behaviors

Hello, I've developed some screen that has some clickable buttons, I want my button to only fire a clicked event when it is released (which i saw is the way that the "Clicked" event works currently) , and also the event should trigger only if the release happened before some timeout (for e...
by seanmet
06 Aug 2024, 10:51
Forum: General Discussion
Replies: 1
Views: 4512

Mouse left button events (bug?)

Hello, i've encountered a weird issue and im not quite sure if its a problem with my code or maybe some bug. When i have some component, a noesis button for example, and i try to catch events on the button with interaction triggers, like so: <Button Style="{StaticResource TransparentButtonStyle...
by seanmet
31 Jul 2024, 10:33
Forum: General Discussion
Replies: 4
Views: 5603

Re: Drop shadow effect when rendering to SDL with OpenGL

Doesn't look like the problem is with injecting the offscreen render. This is the flow of the code: void cNoesisScreenManager::renderActiveScreenToFbo(GLuint fbo) { glBindFramebuffer(GL_FRAMEBUFFER, fbo); // Bind the framebuffer glViewport(0, 0, width, height); // Set the viewport to the FBO dimensi...
by seanmet
30 Jul 2024, 15:34
Forum: General Discussion
Replies: 4
Views: 5603

Drop shadow effect when rendering to SDL with OpenGL

Hello, I'm running into an issue with the drop shadow effect (this is what ive noticed, there might be other effects or other features) when i render my application to SDL. <TextBlock Text="{Binding Path=Value, RelativeSource={RelativeSource AncestorType={x:Type Slider}}}" Foreground="...
by seanmet
18 Jul 2024, 16:40
Forum: General Discussion
Replies: 1
Views: 2937

Raising routed event from ViewModel in MVVM

Hey, my question is as follows: I've created a UserControl (lets call it X) that contains a noesis slider as part of it. The NoesisSlider comes with a routed event named "ValueChanged" that is raised when the value changes. Im using X UserControl in a different UserControl(Y) that function...