Search found 25 matches

by BenJo
07 Oct 2026, 18:09
Forum: General Discussion
Replies: 2
Views: 99

Re: MouseMove event trigger arguments to Unreal

Thank you, that worked.
by BenJo
06 Oct 2026, 18:21
Forum: General Discussion
Replies: 2
Views: 99

MouseMove event trigger arguments to Unreal

Hey, if I wanted to handle the MouseMove EventTrigger, to pass its changed amount to Unreal as an invoke command, is there a way to pass that as a param? I don't see any current Mouse position params exposed anywhere. There is the 'PassEventArgsToCommand' property, but I see it requires unboxing (as...
by BenJo
13 Aug 2026, 13:34
Forum: Noesis Studio
Replies: 2
Views: 29008

Re: Invert Bool Binding

Brilliant! Thanks for that, it will come in handy
by BenJo
11 Aug 2026, 18:48
Forum: Noesis Studio
Replies: 2
Views: 29008

Invert Bool Binding

Hey, what's the best way to invert a bool binding with Studio?
<Button IsEnabled="{Binding Path=bDisabled}"/> <!--(want !bDisabled)-->

You can use DataTriggers to set the property, or would having a converter in Studio be useful, perhaps?
by BenJo
09 Jul 2026, 16:44
Forum: General Discussion
Replies: 2
Views: 38521

Re: Arrays & NoesisNotifyArrayPropertyPostAdd not updating Array.Count?

Thanks, issue logged #5120
by BenJo
09 Jul 2026, 11:51
Forum: Noesis Studio
Replies: 1
Views: 37514

Using Data from Referenced Projects

Would it be possible to get Data from referenced projects, to use in another project in Studio? You can use templates from referenced & resource included projects, but to setup to Data to preview with it currently requires us to duplicate the data for each project that uses it, which can be cumb...
by BenJo
09 Jul 2026, 11:43
Forum: General Discussion
Replies: 2
Views: 38521

Arrays & NoesisNotifyArrayPropertyPostAdd not updating Array.Count?

Hey, in Unreal, using a C++ ViewModel, we've been following how to add to arrays how the docs mention, using NoesisNotifyArrayPropertyPostAdd. void UGameData::AddWeapon(UWeapon* Weapon) { Weapons.Add(Weapon); NoesisNotifyArrayPropertyPostAdd(&Weapons); } However, we've notice if you add items la...
by BenJo
13 Jan 2026, 17:01
Forum: General Discussion
Replies: 4
Views: 6438

Re: Unreal Solution - maintaining Keyboard Focus to the Noesis Widget

Thanks for the explanation.

I've logged a ticket here: #4701
by BenJo
09 Jan 2026, 16:47
Forum: General Discussion
Replies: 4
Views: 6438

Re: Unreal Solution - maintaining Keyboard Focus to the Noesis Widget

Sure thing, I will log a ticket, thanks. Out of interest, is the issue with the Unreal implementation, or is there something in Noesis that should be able to be setup to block clicks going through? I feel it depends on how someone wants to setup a menu, as maybe only certain panels will want to bloc...
by BenJo
08 Jan 2026, 11:14
Forum: General Discussion
Replies: 4
Views: 6438

Unreal Solution - maintaining Keyboard Focus to the Noesis Widget

In your Unreal solution, if you have an interactive Noesis menu, how can you prevent mouse clicks from passing through to the Unreal viewport behind, causing keyboard focus to be lost to the noesis widget? This happens usually if you click the background. I've tried a few things in Studio, but nothi...