Search found 9 matches
- 01 Jan 2025, 23:21
- Forum: General Discussion
- Replies: 3
- Views: 7231
Re: NoesisWorldUI & Unity Orthographic Camera
I hope that this problem will be resolved as soon as possible
- 06 Oct 2024, 19:06
- Forum: General Discussion
- Replies: 3
- Views: 7231
Re: NoesisWorldUI & Unity Orthographic Camera
Thanks for the replyThis is not implemented/supported. Could you please file a ticket?
I did it
https://www.noesisengine.com/bugs/view.php?id=3733
This is very important. I hope this gets fixed soon.
Thank you
- 05 Oct 2024, 17:45
- Forum: General Discussion
- Replies: 3
- Views: 7231
NoesisWorldUI & Unity Orthographic Camera
hi NoesisWorldUI works great when used perspective camera But once you change the camera to Orthographic, NoesisWorldUI stops receiving click events Here is a video showing the difference in behavior between Orthographic and Perspective https://youtu.be/x2Wmek_K9zA Is there something I need to do to...
- 05 Oct 2024, 17:21
- Forum: General Discussion
- Replies: 9
- Views: 7002
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
Add this line to the root of your XAML: <noesis:Xaml.Dependencies> <noesis:Dependency Source="/Assets/View/GamePlay/build-all.png"/> </noesis:Xaml.Dependencies> And your binding will start to work. Thank you 🙏 I thought <noesis:Dependency> only dealt with xaml . This makes it very easy Th...
- 05 Oct 2024, 13:02
- Forum: General Discussion
- Replies: 9
- Views: 7002
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
Let's assume that I have a list of images that I would like to use when needed as Binding with image path value . If these images are not directly referenced in any XAML (as appears to be the case here), you'll need to manually inject their dependencies (as described above) for each one. I didn't g...
- 02 Oct 2024, 17:51
- Forum: General Discussion
- Replies: 9
- Views: 7002
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
For the scenario you were describing in your first post, you need to maintain a hard-reference to the texture somewhere. This is a requirement of the Unity asset system, we offer an extension to inject manual dependencies to XAML as Sergio described, but you can use any Unity native way (for exampl...
- 02 Oct 2024, 13:00
- Forum: General Discussion
- Replies: 9
- Views: 7002
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
Hi, 1. IsHitTestVisible has a bit weird behavior in WPF, because normal calls to VisualTreeHelper.HitTest() will return objects with that property set to False, and Noesis is following that approach too. An alternative is to use the HitTest() method with callbacks, and filter the elements that have...
- 30 Sep 2024, 06:19
- Forum: General Discussion
- Replies: 9
- Views: 7002
Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
Hi, I would like to add a quick clarification regarding the issue I previously reported about <Path> with IsHitTestVisible="False". I have noticed that the same behavior also occurs with the <Border> element. Even when IsHitTestVisible="False" is set on a <Border>, it still block...
- 30 Sep 2024, 06:12
- Forum: General Discussion
- Replies: 9
- Views: 7002
Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding
Hi, I would like to report two issues I encountered while using Noesis GUI with Unity. Issue 1: <Path> with IsHitTestVisible="False" blocks OnMouseDown events in Unity Problem Description : I have a world-space UI displayed above buildings. Some elements, like <Path>, are used for design p...