Search found 9 matches

by hendawi
01 Jan 2025, 23:21
Forum: General Discussion
Replies: 3
Views: 7231

Re: NoesisWorldUI & Unity Orthographic Camera

I hope that this problem will be resolved as soon as possible
by hendawi
06 Oct 2024, 19:06
Forum: General Discussion
Replies: 3
Views: 7231

Re: NoesisWorldUI & Unity Orthographic Camera

This is not implemented/supported. Could you please file a ticket?
Thanks for the reply

I did it

https://www.noesisengine.com/bugs/view.php?id=3733

This is very important. I hope this gets fixed soon.

Thank you
by hendawi
05 Oct 2024, 17:45
Forum: General Discussion
Replies: 3
Views: 7231

NoesisWorldUI & Unity Orthographic Camera

hi NoesisWorldUI works great when used perspective camera But once you change the camera to Orthographic, NoesisWorldUI stops receiving click events Here is a video showing the difference in behavior between Orthographic and Perspective https://youtu.be/x2Wmek_K9zA Is there something I need to do to...
by hendawi
05 Oct 2024, 17:21
Forum: General Discussion
Replies: 9
Views: 7002

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

Add this line to the root of your XAML: <noesis:Xaml.Dependencies> <noesis:Dependency Source="/Assets/View/GamePlay/build-all.png"/> </noesis:Xaml.Dependencies> And your binding will start to work. Thank you 🙏 I thought <noesis:Dependency> only dealt with xaml . This makes it very easy Th...
by hendawi
05 Oct 2024, 13:02
Forum: General Discussion
Replies: 9
Views: 7002

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

Let's assume that I have a list of images that I would like to use when needed as Binding with image path value . If these images are not directly referenced in any XAML (as appears to be the case here), you'll need to manually inject their dependencies (as described above) for each one. I didn't g...
by hendawi
02 Oct 2024, 17:51
Forum: General Discussion
Replies: 9
Views: 7002

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

For the scenario you were describing in your first post, you need to maintain a hard-reference to the texture somewhere. This is a requirement of the Unity asset system, we offer an extension to inject manual dependencies to XAML as Sergio described, but you can use any Unity native way (for exampl...
by hendawi
02 Oct 2024, 13:00
Forum: General Discussion
Replies: 9
Views: 7002

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

Hi, 1. IsHitTestVisible has a bit weird behavior in WPF, because normal calls to VisualTreeHelper.HitTest() will return objects with that property set to False, and Noesis is following that approach too. An alternative is to use the HitTest() method with callbacks, and filter the elements that have...
by hendawi
30 Sep 2024, 06:19
Forum: General Discussion
Replies: 9
Views: 7002

Re: Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

Hi, I would like to add a quick clarification regarding the issue I previously reported about <Path> with IsHitTestVisible="False". I have noticed that the same behavior also occurs with the <Border> element. Even when IsHitTestVisible="False" is set on a <Border>, it still block...
by hendawi
30 Sep 2024, 06:12
Forum: General Discussion
Replies: 9
Views: 7002

Two Issues with Noesis GUI - Blocking OnMouseDown Events and Image Binding

Hi, I would like to report two issues I encountered while using Noesis GUI with Unity. Issue 1: <Path> with IsHitTestVisible="False" blocks OnMouseDown events in Unity Problem Description : I have a world-space UI displayed above buildings. Some elements, like <Path>, are used for design p...