Search found 10 matches

by GamingPo
26 Jul 2026, 20:34
Forum: General Discussion
Replies: 5
Views: 36013

Re: Wasm compiled with -pthread

Will it be available to everyone on pthread? I'm developing a strategy game and I intend to port it to the web as well... that's why I'm asking to know if I'll have to request a separate library with pthread or if it will be available for download.
by GamingPo
01 Jul 2026, 19:45
Forum: General Discussion
Replies: 3
Views: 31417

Re: Ios library

Oh yes, sorry, I couldn't find it, thank you.
by GamingPo
01 Jul 2026, 04:03
Forum: General Discussion
Replies: 3
Views: 31417

Ios library

Hello, the iOS library is missing. I try to open the iOS project in Xcode, but it doesn't work and throws errors. I checked the libraries folder and found only the macOS version, not the iOS one. Could you please fix this?

Version 3.2.13
by GamingPo
13 May 2025, 19:54
Forum: General Discussion
Replies: 8
Views: 3607

Re: 3d Render

my own 3D models of the game, my game's inventory is made of 3D objects for example... in some areas of the game I render a 3D character on top of the UI, until today I used each .xaml a createview, then I tried to adapt it to a single view and I had this difficulty in keeping it working, but I beli...
by GamingPo
12 May 2025, 17:28
Forum: General Discussion
Replies: 8
Views: 3607

Re: 3d Render

Yes, you understood correctly. Currently, I render my UI like this: View 1 → 3D Model Render View 2 → 3D Model Render View 3 → 3D Model Render ... and so on I originally thought it wasn’t recommended to use multiple views, so I tried to unify everything into a single View, and then load/render diffe...
by GamingPo
10 May 2025, 15:14
Forum: General Discussion
Replies: 8
Views: 3607

Re: 3d Render

I'm trying to render 3D models on top of a UI. I have several .xaml files using usercontrols. I had created a method where each .xaml file created a createview and when rendered, I rendered the 3D model on top of the UI and it was normal. But I changed it to try to do it the "correct" way,...
by GamingPo
09 May 2025, 15:57
Forum: General Discussion
Replies: 8
Views: 3607

Re: 3d Render

Can anyone help me with this? I've done a lot of research and even used AI, and the answers are strange. I managed to use OnRender, based on Sample Custom Render, to render the 3D models, but they were behind the window. I was able to see the 3D models through the renderdoc, but they were there, but...
by GamingPo
08 May 2025, 21:39
Forum: General Discussion
Replies: 8
Views: 3607

3d Render

Hello, how are you? I'm developing my UI, and I did it in the model where only one CreateView is created and from it I load several ContentControls HUD, menu, inventory, character information, chat, among others My problem is in the part of rendering the 3D models, today I already render them but th...
by GamingPo
03 Jan 2025, 00:37
Forum: General Discussion
Replies: 1
Views: 5196

Doubt about webgl

Hello, I wanted to know if Noesis GUI has support for WebGL in C++ or if I need to adapt some render or something like that to make it work.
by GamingPo
08 Oct 2024, 02:59
Forum: General Discussion
Replies: 1
Views: 4402

MULTIPLE VIEWS C++

Hello, I have a question about creating a game interface. For example, I listed that I might need 34 windows. Possibly, it would be one view for each. Then I saw some topics about creating just one Noesis::CreateView as a Window.xaml and maybe using ItemsControl or something similar to display the v...