Search found 21 matches
- 23 Sep 2025, 10:26
- Forum: General Discussion
- Replies: 2
- Views: 5844
Re: animations bug
yes, it works, thanks!!!
please find time to fix this bug, because it is not good when you have 3 same bug and they are opened many years :)
please find time to fix this bug, because it is not good when you have 3 same bug and they are opened many years :)
- 23 Sep 2025, 09:18
- Forum: General Discussion
- Replies: 2
- Views: 5844
animations bug
hello noesis team! I want to create animation sequence with animation same property. I've created such code (for example): <Button Content="Button" Width="200" Height="100"> <Button.Triggers> <EventTrigger RoutedEvent="FrameworkElement.Loaded"> <BeginStoryboar...
- 09 Jul 2025, 09:46
- Forum: General Discussion
- Replies: 1
- Views: 9647
Delegate with nullptr is not empty
Hi noesis team!
Right now is empty,
but is not empty
For example and are both empty
Is it possible to fix delegate logic?
Right now
Code: Select all
Delegate<void()> dbut
Code: Select all
Delegate<void() d(nullptr)For example
Code: Select all
std::function<void()> dCode: Select all
std::function<void()> d(nullptr)Is it possible to fix delegate logic?
- 03 Jun 2025, 12:33
- Forum: General Discussion
- Replies: 7
- Views: 2267
Re: bug with texture UV coordinates ?
Yes, the GetTextureInfo method is invoked with the correct dimensions. However, it may be invoked multiple times with different values - 8x8 for small texture, but the final call is always with the correct dimension.
- 03 Jun 2025, 11:37
- Forum: General Discussion
- Replies: 7
- Views: 2267
bug with texture UV coordinates ?
Hello Noesis Team! In our project we're using async texture loading and using two versions of the same texture - small-sized for the time while the actual data is loading and then changing its content to the loaded full-sized version. For some reason Noesis does not update texture coordinates when u...
- 21 May 2025, 11:55
- Forum: Noesis Studio
- Replies: 9
- Views: 28630
Re: noesis studio improvements
could you please share information when are you planning to add functional from noesis studio in SDK? some controls like 'component' or radial controls or MathConverter for example?
- 18 Apr 2025, 18:51
- Forum: Noesis Studio
- Replies: 9
- Views: 28630
noesis studio improvements
Hello Noesis team. Could you please answer, is it possible to add such functionality in noesis studio? 1) We want to use own custom components/converters with noesis studio without rebuilding studio from sources. Maybe you can give us opporunity to connect noesis studio to our lsp server? Or maybe w...
- 26 Mar 2025, 15:23
- Forum: Noesis Studio
- Replies: 3
- Views: 3213
Re: studio working resolutions
sorry, could you please clarify, it can be added by existing tags in .noesis project? or you need ticket to create such functionality?
if such tags already exist, could you please give me example or docs how to do that?
if such tags already exist, could you please give me example or docs how to do that?
- 25 Mar 2025, 19:43
- Forum: Noesis Studio
- Replies: 3
- Views: 3213
studio working resolutions
Hello Noesis team,
Is it possible to add more resolutions in combo box without rebuilding studio from sources ? Maybe it is possible to create some configuration file *.ini ?
Is it possible to add more resolutions in combo box without rebuilding studio from sources ? Maybe it is possible to create some configuration file *.ini ?
- 26 Feb 2025, 22:33
- Forum: General Discussion
- Replies: 1
- Views: 1815
need help with assert in render
Hi noesis team,
We are using 3.2.4 and faced with such assert in render (see image) Maybe you could help us to understand where is the problem? Maybe you have fix for this problem in new noesis versions?
thanks in advance
We are using 3.2.4 and faced with such assert in render (see image) Maybe you could help us to understand where is the problem? Maybe you have fix for this problem in new noesis versions?
thanks in advance