Search found 9 matches

by esses
07 Nov 2016, 13:12
Forum: General Discussion
Replies: 15
Views: 3975

Re: Using EventTriggers gives error

Well, it is inherited from FrameWorkElement. After meddling around the issue disappeared, but it reappared after commenting <local:InvokeCommand x:Name="enterCommandInvoker" Command="{Binding EnterCommand}" CommandParameter="{Binding ElementName=rect}"/> and uncommenting. Simply creating a new scene...
by esses
03 Nov 2016, 16:29
Forum: General Discussion
Replies: 15
Views: 3975

Re: Using EventTriggers gives error

What you have to make sure is that the xaml is correctly processed (without errors) after the InvokeCommand class is compiled and available in the assembly. How can I make sure it is compiled and available? I don't get any error/warning to the NoesisGUIPanel component or the console. Rebuilding fro...
by esses
02 Nov 2016, 10:02
Forum: General Discussion
Replies: 15
Views: 3975

Re: Using EventTriggers gives error

Hey, it worked for a while. I had placed the files not in Assets/InvokeCommandTest folder and wondered if it would work after moving them to that folder. For some reason it started working after moving. Then I tried to confirm this by moving them away from that folder, and it still worked (?). But n...
by esses
31 Oct 2016, 16:14
Forum: General Discussion
Replies: 15
Views: 3975

Re: Using EventTriggers gives error

Hey, thanks for the reply. Now it's defined in Blend. For some reason the command doesn't fire though. I put the InvokeCommand.cs in Assets.GloryAssets.Scripts.GUI.NoesisCommands namespace: xmlns:commandou="clr-namespace:Assets.GloryAssets.Scripts.GUI.NoesisCommands" namespace Assets.GloryAssets.Scr...
by esses
25 Oct 2016, 13:35
Forum: General Discussion
Replies: 15
Views: 3975

Re: Using EventTriggers gives error

Hey, thanks for the reply. I can successfully use the rectangle and trigger the MouseEnter event. However, in Blend I can't use this part: <InvokeCommand x:Name="enterCommandInvoker" Command="{Binding EnterCommand}" CommandParameter="{Binding ElementName=rect}"/> "The type InvokeCommand was not foun...
by esses
20 Oct 2016, 10:50
Forum: General Discussion
Replies: 15
Views: 3975

Re: Using EventTriggers gives error

Hey,

is it possible to use commands with the WPF EventTriggers?
by esses
19 Oct 2016, 14:54
Forum: General Discussion
Replies: 15
Views: 3975

Using EventTriggers gives error

Hi, we are in need to get MouseEnter and MouseExit from buttons or their images with id parameter. These buttons live in an ItemsControl. I have tried using System.Windows.Interactivity namespace to use Triggers, but with little luck. If I use Trigger it gives me this error: NoesisException: Resourc...
by esses
27 Sep 2016, 09:38
Forum: General Discussion
Replies: 5
Views: 2115

Re: NoesisGUI blocking clicks?

Hi, we're using primarily if (Input.GetKeyUp(KeyCode.Mouse0)) clicks while in OnMouseOver(). What baffles me is that we get to OnMouseOver() but the mouse input is not handled at all. For testing I tried also OnMouseDown() which also doesn't work if NoesisGUIPanel is active. Both click methods start...
by esses
26 Sep 2016, 16:20
Forum: General Discussion
Replies: 5
Views: 2115

NoesisGUI blocking clicks?

Hello,

I have an issue with receiving mouse clicks in Unity's game world. However, for some reason OnMouseEnter() and OnMouseExit() work normally. Whenever I disable NoesisGUIPanel the clicks work again. What could be the problem?