Search found 8 matches
- 04 Feb 2026, 11:46
- Forum: General Discussion
- Replies: 2
- Views: 26817
Re: Binding Noesis Duration in storyboard c++
Hi,
No, I haven't tried that, and I think it's the right solution, but I'm not sure how to implement it.
Do you have an example in C++ to help me?
Edit: Thank you, I fixed my problem.
No, I haven't tried that, and I think it's the right solution, but I'm not sure how to implement it.
Do you have an example in C++ to help me?
Edit: Thank you, I fixed my problem.
- 02 Feb 2026, 10:08
- Forum: General Discussion
- Replies: 2
- Views: 26817
Binding Noesis Duration in storyboard c++
Hi, For my Unreal project, I need to bind a duration in a storyboard. <Storyboard x:Key="Animation"> <DoubleAnimation Storyboard.TargetName="test" Storyboard.TargetProperty="Opacity" From="0" To="1" Duration="{Binding Duration}"/> </Storybo...
- 26 Feb 2025, 09:42
- Forum: General Discussion
- Replies: 14
- Views: 11200
Re: ComboBox and Mobile
Our game is designed in 16:9 format.
And we use viewbox so that whatever the screen, the UI remains in 16:9 format.
Yes, so we have empty bands appearing on the left/right if the screen format is not 16:9.
We've added gradients to frame the main UI.
We don't do responsive UI.
And we use viewbox so that whatever the screen, the UI remains in 16:9 format.
Yes, so we have empty bands appearing on the left/right if the screen format is not 16:9.
We've added gradients to frame the main UI.
We don't do responsive UI.
- 10 Feb 2025, 10:10
- Forum: General Discussion
- Replies: 14
- Views: 11200
Re: ComboBox and Mobile
Hi Alexk,
I don't use ScaleTransform but Viewbox so that the xaml content remains in 16:9 format whatever the screen.
I don't use ScaleTransform but Viewbox so that the xaml content remains in 16:9 format whatever the screen.
- 05 Feb 2025, 14:41
- Forum: General Discussion
- Replies: 14
- Views: 11200
Re: ComboBox and Mobile
I created a NoesisGUI Issue Tracker and I have attached the RenderDoc capture of a frame showing the ComboBox dropdown for google pixel 8 pro & the xaml for my ComboBox Style.
https://www.noesisengine.com/bugs/view.php?id=3934
https://www.noesisengine.com/bugs/view.php?id=3934
- 03 Feb 2025, 12:32
- Forum: General Discussion
- Replies: 14
- Views: 11200
Re: ComboBox and Mobile
Hi sfernandez,
I checked with Noesis inspector and all the values (ActualWidth & ActualHeight) are indeed those defined as desired.
I can't understand why the popup UI is cut off as if there were a mask, but that's not the case.
I checked with Noesis inspector and all the values (ActualWidth & ActualHeight) are indeed those defined as desired.
I can't understand why the popup UI is cut off as if there were a mask, but that's not the case.
- 27 Jan 2025, 09:35
- Forum: General Discussion
- Replies: 14
- Views: 11200
Re: ComboBox and Mobile
Hi KeldorKatarn, In my ControlTemplate, I apply the combobox values to width and height. I've even tried replacing templateBinding with fixed values, but the result is the same. But maybe I didn't do it properly. Below is the popup code in my style. <Popup Name="Popup" Placement="Bott...
- 24 Jan 2025, 16:39
- Forum: General Discussion
- Replies: 14
- Views: 11200
ComboBox and Mobile
Hi, I'm working on a project using Unity, Noesis and Visual Studio. For this project,I created a style for the ComboBox control. I added in a xaml and set the MaxDropDownHeight. <ComboBox Width="800" HorizontalAlignment="Center" VerticalAlignment="Top" Margin="0 25...