Search found 4 matches
- 30 Apr 2026, 01:36
- Forum: Showcase Gallery
- Replies: 1
- Views: 75753
Re: MVVM Community Toolkit for Unity (plugin)
I've had a little play with this and I am really impressed. It really seems to bring the ease of the MVVM toolkit to Unity. There's one persistent error with your first release I see with Unity 6 which is: Assembly 'Assets/Plugins/MVVM Toolkit/Microsoft.CodeAnalysis.Workspaces.dll' will not be loade...
- 25 Jan 2026, 12:52
- Forum: General Discussion
- Replies: 8
- Views: 21618
Re: Multi Display app in Unity
Quite alright, especially as I have done the same back (note to self to click the Notify me button!) Thats correct, two cameras each set to a different Display. Each has a NoesisView component attached with a simple XAML with a button. Both buttons should be clickable and should highlight when mousi...
- 20 Dec 2025, 21:05
- Forum: General Discussion
- Replies: 8
- Views: 21618
Re: Multi Display app in Unity
Apologies for the extreme thread Necro. We have been looking at adding multiple screen capability to our game as described here, the answer to the question that was asked is that the coordinates obtained from Display 2 start at 0,0 at the top left corner of the screen. Screen.height and Screen.width...
- 19 Nov 2024, 01:58
- Forum: General Discussion
- Replies: 1
- Views: 5040
MenuItem with bound IsChecked overridden by click
Hi, In Unity with Noesis 3.2.5 I have been using a MenuItem which is databound to an object which implements a UniRx ReactiveProperty IsChecked via "{Binding IsChecked.Value, Mode=OneWay}". I have two places this same object is Bound. One in a context menu for which the visual elements are...