Search found 30 matches
- 31 Mar 2025, 09:05
- Forum: General Discussion
- Replies: 5
- Views: 10102
Re: Infinite loop in xaml and Unity
Thank you so much.
- 11 Mar 2025, 09:56
- Forum: General Discussion
- Replies: 5
- Views: 10102
Infinite loop in xaml and Unity
Hello
I have many problems with Unity and xaml files.
Very often, I get stuck in an infinite loop with my xaml files and it forces me to close Unity and reopen it. Why is this happening?
I have many problems with Unity and xaml files.
Very often, I get stuck in an infinite loop with my xaml files and it forces me to close Unity and reopen it. Why is this happening?
- 11 Feb 2025, 15:25
- Forum: General Discussion
- Replies: 12
- Views: 10060
Re: BitmapSource to BitmapImage in Noesis
Sure. I just need to put it in yellow, this color #F5EB41. I have tried this ( https://www.noesisengine.com/docs/App.Shaders._TintEffect.html#noesis_doc_wrap ) but it doesnt work, throw error in Unity. The error is: Unknown element type 'noesis:TintEffect' (NoesisGUIExtensions.TintEffect) How do you...
- 10 Feb 2025, 17:36
- Forum: General Discussion
- Replies: 12
- Views: 10060
Re: BitmapSource to BitmapImage in Noesis
Thank you so much. I followed the example you told me and I managed to make the animation for lack of one thing: I want to paint it yellow, but if I do, nothing comes out. Originally the logo file is blank. It would be painting it yellow in code. How can I set the color yellow? I attach the config o...
- 10 Feb 2025, 13:55
- Forum: General Discussion
- Replies: 12
- Views: 10060
Re: BitmapSource to BitmapImage in Noesis
But can't it be done in WPF and then call the component, in this case a UserControl that will have this Loading inside?
When you say look at the example, do you mean the example of the Aladin images?
When you say look at the example, do you mean the example of the Aladin images?
- 07 Feb 2025, 14:48
- Forum: General Discussion
- Replies: 12
- Views: 10060
Re: BitmapSource to BitmapImage in Noesis
Maybe I explained myself wrong. I have the xaml views associated with Unity. I'm not doing it directly in Unity. So I want to do the Loading in a xaml. I have seen the example that you do here ( https://www.noesisengine.com/docs/Gui.Core.ImagesTutorial.html ), but I have all the sprites in a single ...
- 07 Feb 2025, 12:56
- Forum: General Discussion
- Replies: 12
- Views: 10060
Re: BitmapSource to BitmapImage in Noesis
Yes, First, I doint that in WPF, without UNity and without Noesis. Then, I write the code in Unity and throw many errors. I want to do an animated loading with sprites. I have all sprite in one image, the same image. The code is: in the attached files. I am attaching it as a zip because it won't let...
- 07 Feb 2025, 11:57
- Forum: General Discussion
- Replies: 12
- Views: 10060
BitmapSource to BitmapImage in Noesis
I am triying to do a Loading with sprites and I dont know how to do this with Noesis. This method throw many errors when I execute it in Noesis. private BitmapImage ConvertToBitmapImage(BitmapSource bitmapSource) { using (MemoryStream memoryStream = new MemoryStream()) { BitmapEncoder encoder = new ...
- 22 Jan 2025, 20:48
- Forum: General Discussion
- Replies: 9
- Views: 4008
Re: Problem with Anti-Aliasing in XAML views
Thank you for your solution.
It works and the lines improves but it is not enough.
How can I set MSAA by code, code behind or in xaml file?
Or if exist another solution.
The attached image is with PPAA no setted and setted
It works and the lines improves but it is not enough.
How can I set MSAA by code, code behind or in xaml file?
Or if exist another solution.
The attached image is with PPAA no setted and setted
- 21 Jan 2025, 10:28
- Forum: General Discussion
- Replies: 9
- Views: 4008
Re: Problem with Anti-Aliasing in XAML views
Ok, I attach file of image directly.
The lines are inside Canvas and they are made by code behind with geometry and path.
The lines are inside Canvas and they are made by code behind with geometry and path.