Search found 67 matches

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by wckdspn
12 Nov 2014, 20:35
Forum: General Discussion
Replies: 9
Views: 3460

Re: Creating a project in Blend for Visual Studio 2013

Also, VS 2013 Pro is now free for individuals. .Net runtime was also open sourced.

http://blogs.msdn.com/b/visualstudio/ar ... -more.aspx
by wckdspn
12 Nov 2014, 20:34
Forum: General Discussion
Replies: 9
Views: 3460

Re: Creating a project in Blend for Visual Studio 2013

Is that 2012 Express, or 2012 Pro?
by wckdspn
12 Nov 2014, 07:55
Forum: General Discussion
Replies: 16
Views: 5697

Re: performance stats in unity

Yeah, BitmapCache would definitely be amazing to have.
by wckdspn
11 Nov 2014, 19:44
Forum: General Discussion
Replies: 9
Views: 3460

Re: Creating a project in Blend for Visual Studio 2013

The Blend version included in Visual Studio Express does not allow you to output WPF or Silverlight XAML (only Windows Store App XAML), so it won't work with Noesis.
by wckdspn
24 Oct 2014, 04:20
Forum: General Discussion
Replies: 82
Views: 38875

Re: NoesisGUI Unreal Engine 4 Plugin

You can get the underlying handle of the texture resource by casting down (to, for example, DX9Texture2D) to the actual type. That said, I'm not sure why you need to do this? For example, in Unity Noesis is setting the current Unity Render Texture active, then invoking its renderer so no conversion ...
by wckdspn
24 Oct 2014, 02:42
Forum: General Discussion
Replies: 82
Views: 38875

Re: NoesisGUI Unreal Engine 4 Plugin

They aren't making use of it natively, they just use it for some of their tools (primarily UBT). There's no in-engine support for .Net
by wckdspn
24 Oct 2014, 02:05
Forum: General Discussion
Replies: 82
Views: 38875

Re: NoesisGUI Unreal Engine 4 Plugin

Looks like Xamarin is going to start supporting UE4: http://tirania.org/blog/archive/2014/Oct-23.html

Will be an interesting development
by wckdspn
21 Oct 2014, 21:51
Forum: General Discussion
Replies: 4
Views: 2377

Re: Integration into Paradox Engine

Since you can still get, for example, the DX context, I think it would be possible, yes. The binding code from Unity would all probably be fine (the SWIG generated proxies), but you'd need to write the engine binding code yourself.
by wckdspn
15 Oct 2014, 01:38
Forum: General Discussion
Replies: 7
Views: 4120

Re: [Blend] How to design WPF XAML and use Projection transf

I've been wondering how Blend itself supports this, whether it hosts either the WPF or Silverlight renderer depending on the project, or whether it has a single renderer and it just relies on the loaded base libraries for behavior. If it's the latter, it might be possible to shiv in support. Each r...
by wckdspn
15 Oct 2014, 01:35
Forum: Official Announcements
Replies: 48
Views: 24033

Re: [Unity] v1.2 Preview

These properties were never really implemented, just defined (like many others) to make the xaml files build without errors. But sometimes people write about these properties not working (of course, there was no code using that properties), so we decided to remove the properties (and functions) fro...
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