Search found 7 matches

by jesse-dino
24 Oct 2025, 17:41
Forum: General Discussion
Replies: 3
Views: 8174

Re: Hot Reloading DataTemplates in WorldToUI elements

I filed a bug report: https://www.noesisengine.com/bugs/view.php?id=4449
And created a minimal repro: https://github.com/JesseOlmer/Noesis-Bug-HotReload

This issue partially manifests in Studio as well, though not as severely as in Unity. Details are in the github readme.
by jesse-dino
23 Oct 2025, 20:02
Forum: General Discussion
Replies: 3
Views: 8174

Hot Reloading DataTemplates

We're using multiple Noesis Views, some in screen space, and some with WorldSpaceUI set. In the elements using the NoesisWorldUI component some XAML changes hot reload while others do not. Specifically, it looks like anything in the NoesisWorldUI view will hot reload, but anything in a DataTemplate ...
by jesse-dino
17 Oct 2025, 18:53
Forum: General Discussion
Replies: 1
Views: 16373

MathConverter C#?

I've seen MathConverter in some samples, as well as a C++ implementation of it shared on these forums (or maybe in a public issue?), but can't find anything on if/when it will be included in the SDK directly, or if a C# implementation exists that we can use. Any news on this?
by jesse-dino
26 Jun 2025, 22:47
Forum: General Discussion
Replies: 3
Views: 12885

Re: ListBox.GroupStyle missing... how to achieve a similar behavior?

Thanks, that workaround definitely would suffice for what I described. We're likely going to switch to a different solution anyways since ListBox makes us bend over backwards a bit too much on our layout styling options, so we'll probably just have to handle selection/focus manually within an ItemsC...
by jesse-dino
23 Jun 2025, 23:56
Forum: General Discussion
Replies: 3
Views: 12885

ListBox.GroupStyle missing... how to achieve a similar behavior?

I have a list of items and need to display them in groups, with a header for the group. I need exactly 1 item to be selectable across all groups. The ideal WPF control for this is a ListBox & GroupStyle. Unfortunately Noesis doesn't seem to have implemented GroupStyle. I'm curious what suggestio...
by jesse-dino
18 Jun 2025, 00:19
Forum: General Discussion
Replies: 3
Views: 9794

Re: Unreal TArray update best practices

Thanks, that all makes sense and is what I landed on in my testing as well. Being able to tell Unreal to defer shrinking on removes helped as well. A related problem: UObjects are pretty heavy weight, and in a lot of cases USTRUCTs are preferable, especially when managing lists of items. All of the ...
by jesse-dino
13 Jun 2025, 18:57
Forum: General Discussion
Replies: 3
Views: 9794

Unreal TArray update best practices

I'm looking for recommendations on best practices for updating TArrays. The various NoesisNotifyArrayProperty___ functions are clear enough when you only have a single action to perform, but when you have multiple updates to make it becomes less clear. Are there significant performance benefits or p...