Search found 7 matches
- 24 Oct 2025, 17:41
- Forum: General Discussion
- Replies: 3
- Views: 8174
Re: Hot Reloading DataTemplates in WorldToUI elements
I filed a bug report: https://www.noesisengine.com/bugs/view.php?id=4449
And created a minimal repro: https://github.com/JesseOlmer/Noesis-Bug-HotReload
This issue partially manifests in Studio as well, though not as severely as in Unity. Details are in the github readme.
And created a minimal repro: https://github.com/JesseOlmer/Noesis-Bug-HotReload
This issue partially manifests in Studio as well, though not as severely as in Unity. Details are in the github readme.
- 23 Oct 2025, 20:02
- Forum: General Discussion
- Replies: 3
- Views: 8174
Hot Reloading DataTemplates
We're using multiple Noesis Views, some in screen space, and some with WorldSpaceUI set. In the elements using the NoesisWorldUI component some XAML changes hot reload while others do not. Specifically, it looks like anything in the NoesisWorldUI view will hot reload, but anything in a DataTemplate ...
- 17 Oct 2025, 18:53
- Forum: General Discussion
- Replies: 1
- Views: 16373
MathConverter C#?
I've seen MathConverter in some samples, as well as a C++ implementation of it shared on these forums (or maybe in a public issue?), but can't find anything on if/when it will be included in the SDK directly, or if a C# implementation exists that we can use. Any news on this?
- 26 Jun 2025, 22:47
- Forum: General Discussion
- Replies: 3
- Views: 12885
Re: ListBox.GroupStyle missing... how to achieve a similar behavior?
Thanks, that workaround definitely would suffice for what I described. We're likely going to switch to a different solution anyways since ListBox makes us bend over backwards a bit too much on our layout styling options, so we'll probably just have to handle selection/focus manually within an ItemsC...
- 23 Jun 2025, 23:56
- Forum: General Discussion
- Replies: 3
- Views: 12885
ListBox.GroupStyle missing... how to achieve a similar behavior?
I have a list of items and need to display them in groups, with a header for the group. I need exactly 1 item to be selectable across all groups. The ideal WPF control for this is a ListBox & GroupStyle. Unfortunately Noesis doesn't seem to have implemented GroupStyle. I'm curious what suggestio...
- 18 Jun 2025, 00:19
- Forum: General Discussion
- Replies: 3
- Views: 9794
Re: Unreal TArray update best practices
Thanks, that all makes sense and is what I landed on in my testing as well. Being able to tell Unreal to defer shrinking on removes helped as well. A related problem: UObjects are pretty heavy weight, and in a lot of cases USTRUCTs are preferable, especially when managing lists of items. All of the ...
- 13 Jun 2025, 18:57
- Forum: General Discussion
- Replies: 3
- Views: 9794
Unreal TArray update best practices
I'm looking for recommendations on best practices for updating TArrays. The various NoesisNotifyArrayProperty___ functions are clear enough when you only have a single action to perform, but when you have multiple updates to make it becomes less clear. Are there significant performance benefits or p...