Search found 9 matches
- 27 Oct 2025, 13:51
- Forum: Noesis Studio
- Replies: 3
- Views: 2740
Re: NoesisGUI Unity 4.0.0b5 and using UserControl
Great thanks it worked.
That would be great if in next versions you also ship examples like this or your many examples like AnimatedNumber, 9Slice, etc. also as part of package
That would be great if in next versions you also ship examples like this or your many examples like AnimatedNumber, 9Slice, etc. also as part of package
- 24 Oct 2025, 20:56
- Forum: Noesis Studio
- Replies: 3
- Views: 2740
NoesisGUI Unity 4.0.0b5 and using UserControl
Is this feature working?
Meaning if I put a usercontrol in my page, should I clicking on "Start" button inside Studio display the control?
I tried several of samples like AnimatedNumber or NineSlice and it didnt work. I didnt tried the unity one...but I was hoping it would work insdie studio
Meaning if I put a usercontrol in my page, should I clicking on "Start" button inside Studio display the control?
I tried several of samples like AnimatedNumber or NineSlice and it didnt work. I didnt tried the unity one...but I was hoping it would work insdie studio
- 15 Oct 2025, 20:46
- Forum: Noesis Studio
- Replies: 3
- Views: 2101
Re: How to install Noesis Studio 4.0b for unity?
Thanks for clarification, but I am still debating if I fully understand it or not. The name of your post is "Noesis Studio for Unity". So somehow I feel you are telling this is more like integrated Studio into Unity. But as it does not require Noesis already installed then it seems it is b...
- 14 Oct 2025, 20:18
- Forum: Noesis Studio
- Replies: 3
- Views: 2101
How to install Noesis Studio 4.0b for unity?
I think some clarifications would help. I am not sure how to install it. Does it need to be installed on top of 3.2.9 ? Is Studio package only provide studio for inside unity or is it enough for runtime of game too? I tried several combinations and overall could not make it work. I think some clarif...
- 14 Aug 2025, 16:11
- Forum: General Discussion
- Replies: 2
- Views: 6722
Documentation on DataEventBinding for Unreal
I am mostly using NoesisGuiStudio and I tried everything that came to my mind + documentation to make DataEventBinding work, I tried <noesis:DataEventTrigger Source="{Binding AndroidBackKeyFired}"> </noesis:DataEventTrigger> which didn't work then, I tried this <noesis:DataEventTrigger Eve...
- 11 Aug 2025, 18:51
- Forum: General Discussion
- Replies: 5
- Views: 6494
Re: Android Touch Input Not Working in NoesisGUI (Works on Windows)
Answering my own question,
it seems you need call on your created component.Although it works fine in Windows, this step was needed for me in Android somehow
it seems you need call
Code: Select all
SetVisibility(ESlateVisibility::Visible)- 06 Aug 2025, 22:49
- Forum: Noesis Studio
- Replies: 1
- Views: 4115
Crash on having collection of enums
It seems having this would crash my studio on restart. I can create it and work with it while in the app but next time it crashes <Class Name="DashboardViewModel"> <Property Name="UIProfiles" Type="Collection" SubType="Gui.ProfilesViewModel" CollectionMinItemC...
- 06 Aug 2025, 21:34
- Forum: General Discussion
- Replies: 1
- Views: 6923
Does Component tag from NoesisStudio works?
It seems component tag which you can create with NoesisStudio does not actually work in real unreal app? Is that correct assessment?
- 06 Aug 2025, 21:30
- Forum: General Discussion
- Replies: 5
- Views: 6494
Android Touch Input Not Working in NoesisGUI (Works on Windows)
Im using NoesisGUI inside Unreal Engine 5.6 and I'm having trouble with basic UI interaction on Android What Works: - Running on windows (either in editor or stand alone) builds, everything works fine - Buttons respons to my click and show visual press feedback or actions set on them - No custom cod...