Search found 8 matches
- 21 Jun 2025, 00:39
- Forum: General Discussion
- Replies: 1
- Views: 29412
Newsletters & Discord
Is there a newsletter or subscription feed users can sign up for to get updates on when new versions drop? Wasn't sure if enrollment in the forums automatically does anything such as that.
Furthermore, is anyone running (or has plans to run) an official/unofficial Discord server for Noesis?
Furthermore, is anyone running (or has plans to run) an official/unofficial Discord server for Noesis?
- 21 Jun 2025, 00:32
- Forum: General Discussion
- Replies: 5
- Views: 35196
Re: Documentation
Yea, that version is out of date. You'd be better served with the aforementioned latest 3.2.8 as jsantos suggests... @jsantos - On that note, I realize you guys need to have some sort of presence in the Unity Asset Store for visibility but as this post clearly demonstrates, its just leads to more co...
- 10 Jun 2025, 06:29
- Forum: General Discussion
- Replies: 6
- Views: 26805
Re: Understanding Screen State Changes (Unity)
Rockin'
At the very least it does run in-engine and doesn't appear to crater.
At the very least it does run in-engine and doesn't appear to crater.
- 05 Jun 2025, 08:00
- Forum: General Discussion
- Replies: 6
- Views: 26805
Re: Understanding Screen State Changes (Unity)
I'm sorry to say now I'm just more confused. If different screen states exist in different XAML files, presumably Unity needs to be in charge of changing XAML files and the event triggers therein reflect on the DataContext. Honestly I think I'll just pause on my UI development for now until I see so...
- 03 Jun 2025, 05:46
- Forum: General Discussion
- Replies: 6
- Views: 26805
Understanding Screen State Changes (Unity)
I have some general questions about handling state changes. Coming off of Unity UGUI, I have a class object for each screen state that contain different events/properties relative to those UIs. It seems as though I can carry over this concept to Noesis as DataContexts but its not clear how I can wir...
- 29 May 2025, 07:15
- Forum: Noesis Studio
- Replies: 5
- Views: 16427
Re: SVG Support
Love it!
Also duh.. idiot me. I was expecting these to be up here..
Also duh.. idiot me. I was expecting these to be up here..
- 27 May 2025, 05:58
- Forum: Noesis Studio
- Replies: 5
- Views: 16427
Re: SVG Support
@jsantos I'll give you a couple of thoughts on my general experience thus far.. Docs The start of the documentation page for the Unity Tutorial is pretty good for the setup of the package, though the 'tutorial' pretty much ends once we get to the notes about the Noesis Project Settings.. from then o...
- 24 May 2025, 21:48
- Forum: Noesis Studio
- Replies: 5
- Views: 16427
SVG Support
Is there any means to import SVG files? I can't seem to find anything in the UI or documentation about this. I was under the impression this was more or less the point of the product. I'm coming from Rive where the interface and workflow leave much to be desired. Edit: Figured it out. FWIW.. I would...