Search found 9 matches
- 03 Oct 2026, 19:44
- Forum: Noesis Studio
- Replies: 3
- Views: 4724
Re: Runtime structures
Hey jsantos,
What is the situation in Noesis 4.0? Is there a way to make a custom-built Studio see native types and create data sets for them?
If no, what is the preferred workflow? I assume to generate structure xmls?
Thanks
What is the situation in Noesis 4.0? Is there a way to make a custom-built Studio see native types and create data sets for them?
If no, what is the preferred workflow? I assume to generate structure xmls?
Thanks
- 18 Sep 2026, 07:29
- Forum: Showcase Gallery
- Replies: 4
- Views: 4971
Re: Mighty Tiny Railways uses Noesis
Thanks! Studio workflow is still very fresh. I'll have better feedback in a couple of months.Awesome!
I’d love to see more :) And also, if you have time, I’d love to hear about your experience with Studio so far.
- 17 Sep 2026, 13:23
- Forum: Showcase Gallery
- Replies: 4
- Views: 4971
Mighty Tiny Railways uses Noesis
Hey,
Just announced https://mightytinyrailways.com with Noesis GUI!
Noesis has proven to be a very solid piece of tech and after 20 years in the industry I can definitely say it is a no-brainer for any games production.
Just announced https://mightytinyrailways.com with Noesis GUI!
Noesis has proven to be a very solid piece of tech and after 20 years in the industry I can definitely say it is a no-brainer for any games production.
- 11 Aug 2026, 08:28
- Forum: Official Announcements
- Replies: 27
- Views: 145440
Re: [Release Candidate] NoesisGUI v4.0
Thanks and congratulations!
4.0 betas in production had very few issues, high hopes for the final release.
4.0 betas in production had very few issues, high hopes for the final release.
- 12 May 2026, 09:31
- Forum: General Discussion
- Replies: 6
- Views: 21115
Re: Best way to structure UI for a small game project?
Just wanted to confirm that the workflow explained by dstewart works as expected.
- 04 May 2026, 14:04
- Forum: General Discussion
- Replies: 6
- Views: 21115
Re: Best way to structure UI for a small game project?
Thank you dstewart!
I was completely missing the 'Templates'-->'Content'-->'Edit' part.
A re-watch of tutorial videos is in order.
I will check my setup regarding your point #2 and will reply in a bit.
I was completely missing the 'Templates'-->'Content'-->'Edit' part.
A re-watch of tutorial videos is in order.
I will check my setup regarding your point #2 and will reply in a bit.
- 04 May 2026, 08:46
- Forum: General Discussion
- Replies: 6
- Views: 21115
Re: Best way to structure UI for a small game project?
Hi dstewart,
Is this workflow only for Noesis 4.0? In 3.x I've been using UserControl for every screen as Noesis Studio would not edit templates.
Is this workflow only for Noesis 4.0? In 3.x I've been using UserControl for every screen as Noesis Studio would not edit templates.
- 26 Feb 2026, 11:09
- Forum: General Discussion
- Replies: 5
- Views: 17339
Re: noesis:NineSliceImage Support
For Unity and Unreal, you need to use the beta of Noesis 4.0 . For C++, you need to wait for the first beta of Noesis 4.0. This is our current priority, and it is going to happen very soon. Meanwhile, the source code for these extensions is available in the following thread , in case you want to ad...
- 17 Jan 2026, 15:11
- Forum: General Discussion
- Replies: 2
- Views: 11048
Vulkan render device leaks VkImageView when using WrapTexture.
Hi, This is about the Vulkan renderer provided in the native SDK 3.2.9 / 3.2.10. When redirecting texture loads to the engine via a custom TextureProvider that calls WrapTexture, the resulting VKTexture has hash=0 and gets a VkImageView created in VKRenderDevice::TextureHash, eventually leaking it a...