Search found 9 matches

by maverikou
03 Oct 2026, 19:44
Forum: Noesis Studio
Replies: 3
Views: 4724

Re: Runtime structures

Hey jsantos,



What is the situation in Noesis 4.0? Is there a way to make a custom-built Studio see native types and create data sets for them?
If no, what is the preferred workflow? I assume to generate structure xmls?

Thanks
by maverikou
18 Sep 2026, 07:29
Forum: Showcase Gallery
Replies: 4
Views: 4971

Re: Mighty Tiny Railways uses Noesis

Awesome!

I’d love to see more :) And also, if you have time, I’d love to hear about your experience with Studio so far.
Thanks! Studio workflow is still very fresh. I'll have better feedback in a couple of months.
by maverikou
17 Sep 2026, 13:23
Forum: Showcase Gallery
Replies: 4
Views: 4971

Mighty Tiny Railways uses Noesis

Hey,
Just announced https://mightytinyrailways.com with Noesis GUI!
Noesis has proven to be a very solid piece of tech and after 20 years in the industry I can definitely say it is a no-brainer for any games production.

by maverikou
11 Aug 2026, 08:28
Forum: Official Announcements
Replies: 27
Views: 145440

Re: [Release Candidate] NoesisGUI v4.0

Thanks and congratulations!
4.0 betas in production had very few issues, high hopes for the final release.
by maverikou
12 May 2026, 09:31
Forum: General Discussion
Replies: 6
Views: 21115

Re: Best way to structure UI for a small game project?

Just wanted to confirm that the workflow explained by dstewart works as expected.
by maverikou
04 May 2026, 14:04
Forum: General Discussion
Replies: 6
Views: 21115

Re: Best way to structure UI for a small game project?

Thank you dstewart!
I was completely missing the 'Templates'-->'Content'-->'Edit' part.
A re-watch of tutorial videos is in order.

I will check my setup regarding your point #2 and will reply in a bit.
by maverikou
04 May 2026, 08:46
Forum: General Discussion
Replies: 6
Views: 21115

Re: Best way to structure UI for a small game project?

Hi dstewart,

Is this workflow only for Noesis 4.0? In 3.x I've been using UserControl for every screen as Noesis Studio would not edit templates.
by maverikou
26 Feb 2026, 11:09
Forum: General Discussion
Replies: 5
Views: 17339

Re: noesis:NineSliceImage Support

For Unity and Unreal, you need to use the beta of Noesis 4.0 . For C++, you need to wait for the first beta of Noesis 4.0. This is our current priority, and it is going to happen very soon. Meanwhile, the source code for these extensions is available in the following thread , in case you want to ad...
by maverikou
17 Jan 2026, 15:11
Forum: General Discussion
Replies: 2
Views: 11048

Vulkan render device leaks VkImageView when using WrapTexture.

Hi, This is about the Vulkan renderer provided in the native SDK 3.2.9 / 3.2.10. When redirecting texture loads to the engine via a custom TextureProvider that calls WrapTexture, the resulting VKTexture has hash=0 and gets a VkImageView created in VKRenderDevice::TextureHash, eventually leaking it a...