Search found 4 matches

by dmrvar
09 Nov 2012, 15:39
Forum: General Discussion
Replies: 18
Views: 18486

Re: NoesisGUI and Unity Integration

Thanks its working now. My next questions are related to performance and data binding to real data object and using this data in ItemsSource and DataContext... 1.Can you provide me working example how to use control.SetDataContext and control.SetItemsSource who are using BaseComponent as parameter t...
by dmrvar
06 Nov 2012, 08:15
Forum: General Discussion
Replies: 18
Views: 18486

Re: NoesisGUI and Unity Integration

Same with me!...3.5.5f2
"Error while importing package: Package has unknown format"
by dmrvar
16 Oct 2012, 10:19
Forum: General Discussion
Replies: 18
Views: 18486

Re: NoesisGUI and Unity Integration

Thank you for the answer.
Yes the problem (I think) is that VisualCollection inherits from IDisposable instead of Collection (in Unity). C++ headers seems ok.
//wrong
public class VisualCollection : IDisposable
//correct
public class VisualCollection : Collection
by dmrvar
09 Oct 2012, 12:19
Forum: General Discussion
Replies: 18
Views: 18486

Re: NoesisGUI and Unity Integration

What is the best way to dynamically add Button with Text to the root Grid. For example: // Access to the NoesisGUI component NoesisGUI noesisGUI = GetComponent<NoesisGUI>(); // Obtain the root of the loaded UI resource, in this case it is a Grid element Grid grid = noesisGUI.GetRoot<Grid>(); // Crea...