Search found 4 matches
- 09 Nov 2012, 15:39
- Forum: General Discussion
- Replies: 18
- Views: 18486
Re: NoesisGUI and Unity Integration
Thanks its working now. My next questions are related to performance and data binding to real data object and using this data in ItemsSource and DataContext... 1.Can you provide me working example how to use control.SetDataContext and control.SetItemsSource who are using BaseComponent as parameter t...
- 06 Nov 2012, 08:15
- Forum: General Discussion
- Replies: 18
- Views: 18486
Re: NoesisGUI and Unity Integration
Same with me!...3.5.5f2
"Error while importing package: Package has unknown format"
"Error while importing package: Package has unknown format"
- 16 Oct 2012, 10:19
- Forum: General Discussion
- Replies: 18
- Views: 18486
Re: NoesisGUI and Unity Integration
Thank you for the answer.
Yes the problem (I think) is that VisualCollection inherits from IDisposable instead of Collection (in Unity). C++ headers seems ok.
Yes the problem (I think) is that VisualCollection inherits from IDisposable instead of Collection (in Unity). C++ headers seems ok.
Code: Select all
//wrong
public class VisualCollection : IDisposable
//correct
public class VisualCollection : Collection
- 09 Oct 2012, 12:19
- Forum: General Discussion
- Replies: 18
- Views: 18486
Re: NoesisGUI and Unity Integration
What is the best way to dynamically add Button with Text to the root Grid. For example: // Access to the NoesisGUI component NoesisGUI noesisGUI = GetComponent<NoesisGUI>(); // Obtain the root of the loaded UI resource, in this case it is a Grid element Grid grid = noesisGUI.GetRoot<Grid>(); // Crea...