Search found 27 matches
- 09 Jan 2026, 17:29
- Forum: General Discussion
- Replies: 7
- Views: 3347
Re: Combo box PopupAnimations
will do thank you sfernandez
- 06 Jan 2026, 20:50
- Forum: General Discussion
- Replies: 1
- Views: 2412
Rich text alignment and image options
I am trying to create a input prompt "Press (button.png) to do thing!" using Rich Text. There seems to be no way to make it so that the image and the text are aligned vertically. whichever one is smaller will be shoved down to the baseline. Is there any way to make them vertically aligned ...
- 31 Dec 2025, 17:27
- Forum: General Discussion
- Replies: 7
- Views: 3347
Re: Combo box PopupAnimations
Thank you for the support jsantos as usual :) It doesnt repro initially, i tried just making a new project in studio but couldnt get it to rerpo, but inside my pages grid it repros very consistently so I stripped down what I could of my page, so I apologize there is a lot of clutter here. But I am p...
- 30 Dec 2025, 19:07
- Forum: General Discussion
- Replies: 7
- Views: 3347
Re: Combo box PopupAnimations
Okay thank you I will take a look at render doc. Isnt it strange tho that when the combo box drop down is flying over the button I can click on it though? Doesn that point to it not being a GPU issue? Edit: Fixed: the lack of clipping the issue was my back buffer did not have a depth target. Was abl...
- 28 Dec 2025, 22:01
- Forum: General Discussion
- Replies: 7
- Views: 3347
Combo box PopupAnimations
Can anyone help diagnose why my combo boxes popup animations seem to be relative to the whole window rather than themselves. In a "scroll" setting the popup content starts in the very bottom left of my window and then zoom all the way across the screen to where the dropdown button actually...
- 27 Dec 2025, 01:57
- Forum: Noesis Studio
- Replies: 10
- Views: 26756
Re: How to work with multiple screens
( PS I am surprised you are leaving UMG for Noesis, Slate / UMG ( tho not without its own quirks ) is the best game UI system / editor available IMO. Noesis only beats them by 1) actually be accessible outside unreal and 2) the data binding focus. For instance I miss the material graph 100% of the ...
- 26 Dec 2025, 16:45
- Forum: Noesis Studio
- Replies: 10
- Views: 26756
Re: How to work with multiple screens
I also didn't realize this at first, but your custom controls, UserControls and Components actually do show up in Noesis Studio and will work at design-time as long as Noesis has all the necessary "reflection" metadata. But if you go to the XAML file in the asset browser and try to drag a...
- 24 Dec 2025, 17:19
- Forum: Noesis Studio
- Replies: 10
- Views: 26756
Re: How to work with multiple screens
for my smallish game I was able to use the advice above to layer all my screens in my RootPage but still have them be their own xaml files. I then mirrored my VM structure similarly - root_viewmodel --title_viewmodel --- show_screen: Bool -- hud_viewmodel --- show_screen: Bool <ContentControl x:Name...
- 23 Dec 2025, 16:04
- Forum: Noesis Studio
- Replies: 10
- Views: 26756
Re: How to work with multiple screens
Thank you for the information! I am with native sdk. I will try out your suggestion and write back my results
- 23 Dec 2025, 06:33
- Forum: Noesis Studio
- Replies: 10
- Views: 26756
How to work with multiple screens
Hey all, Does anyone know any techniques to manage multiple screens? The techniques I am seeing in the sdk samples and here on the forums seem to use user controls and <local:Class /> syntax but I think they are not yet supported. I want to animate these screens in and out of eachother with transiti...